Tuesday, 29 December 2020

My new blog: writings on everything.

 Hi, I've realised that I like blogging but that nowadays I'm no longer so absorbed by MMOs nor do I have much interesting to say.

I've also realised that blogging narrowly on a topic can be a straightjacket.

It's not the first time I've realised this. My first blog was called Death Knight Spree at a time when I couldn't imagine doing anything else in life that playing a Death Knight in WoW.

So Writings on Everything. Probably including poems, short stories, vegan lifestyle, the politics of Scotland, the politics of disability and, naturally, video game articles.

I hope you'll consider adding it to your feeds, blogrolls or however else you receive updates. If not I hope you've enjoyed reading Stabbed Up and I hope that you appreciate how much I've loved being part of our remarkable MMO blogging community over the last 10 years.


xx

Monday, 6 July 2020

ESO: refining daily tasks

In any game one should only do stuff that's fun. That said, I rather enjoy daily tasks in Elder Scrolls, particularly the crafting writs.

Routine 1 (every 20 hours)

1. Collect daily log in rewards 1/account. (2 accounts).
2. Add a point of riding skill (currently 9 + 3 characters).

It might seem a bit mad to alarm clock at 4am to update riding skill but in these lockdown times I'm quite often awake in the night anyway.

Routine 2 (daily, after 7 am daily writ reset).

1. Open mail (1/account).
2. Add CP (Thursday and Sunday)
3. Research traits (maxing out my main, getting Divines, Infused and Impenetrable on alts).
4. Daily writs.
5. Sell to merchant. (Thursday and Sunday)
6. Bank stuff (Thursday and Sunday)
7. Sell on guild traders (1/account). (Thursday and Sunday)
8. Deconstruct surplus items and runes. (Highest non-maxxed crafter). (Thursday and Sunday)

Thursday, 25 June 2020

MTGA: Core set 21 out on Arena today.

Magic the Gathering Core Set 21 launched today and I'm halfway through my first draft. I drafted Black/Red in the first pack but I got a Baneslayer Angel in pack 2 pick 1 so I pivoted. As a result I'm a little creature light.



In the first game I got punished for this, barely seeing a single creature as my opponent ran over me.

The next two games I won with powerful high end creatures doing particularly well. (Although as so often seems to be the case when you get a bomb Mythic Rare I have yet to see it). The expensive but Common 7 mana Gloom Sower has done the job for me twice.

I think Core sets are innately less attractive than the other sets because they miss a theme, a story, such as the delightful faerie tale themed Throne of Eldraine and because they reprint a lot of rather dull cards. This is because it's aimed to be more accessible so simpler and/or familiar cards make the game easier for new or casual players. I can see why they do it, I'm just not the target audience for a dumbed down blander offering.

That said it remains a game of deep strategy and I'm very satisfied that I made no error in the game I lost and won games 2 and 3 by making better decisions than my opponents.

Many Magic players, even some reasonably good streamers don't evaluate combat well. They will attack with a good creature into two medium creatures of which they get to kill one. That's not a good decision, it's probably better to be patient. In the last game in particular I was able to use an equipment and good defensive double blocking to whittle down a far superior army of creatures from the other side then turn the game around once I could play my 7 mana big monster.

I'm expecting to be deeply absorbed in Magic Arena for the next couple of weeks as the period just after a launch is very fun for relatively competitive players.

Rabbit season!


Saturday, 13 June 2020

ESO: Daily routine

Elder Scrolls Online rewards a well-organised daily routine which I'm finding quite an enjoyable way to pass time during coronavirus isolation.




1) Daily reward. This is a freebie and since when it hasn't been claimed yet the screen to claim it pops up it's no more work to accept it than to click and close the window. Even in terms of time it's free.

And the rewards are good. For May there's a total of

6 Crown experience scrolls
1 Grand Gold Coast experience scroll
12 Crown refreshing drinks
12 Crown fortifying meals
300 various poisons
60 various potions.
10 Crown mimic stones (allowing you to do 10 master writs without having the motifs)
4 various instant all research (knocking 19 days off if you can use them maximally)
10 Crown repair kit
10 Crown soul gem
20000 gold
Cosmetic item (pet).

These rewards are so good it's worth considering making an extra account or two for c£14 as a one-off payment at which point it does become a minor timesink to log over to the second account and collect free stuff. I decided to make one account and I'll talk more about that in a later blog post.

2) Upgrading mount skills

Quite tedious, you can learn 1 point every 20 hours up to a max of 60. +60% mount speed is pretty important. I guess in a way you get the time back as you play simply by not moving slowly. It takes me about 20 minutes to upgrade 11 characters across 2 accounts if they're all waiting at the stables.

3) Research

Researching traits is essential for a serious crafter and a nice extra on other characters who might need to respec traits at some point.

4) Crafting writs.

Crafting writs pay gold, resources, some deconstructable items, useful trait and improvement materials, treasure maps to more resources, recipes, junk glyphs,  and inspiration (crafting exp).

5) Open mail

6) Restock guild stores. I usually sell across 1-2 guild stores plus my casual guild's store if we have one up. You have to cancel orders that aren't selling and put up different stuff to make sure you hit that guild's minimum sales volume or else they'll kick you. Being kicked doesn't matter much as you can just join another trade guild (or perhaps even the same one). If you're serious about being a goblin then you'll probably focus on materials, highly used potions and foods and highly prized gold or mythic items. The cottage industry nature of ESO's economy doesn't really reward being a goblin as far as I can see so far - there simply aren't enough eyeballs on the items you're selling.

7) Inventory management. This is a major part of the game and sometimes you just have to wade through all the junk you've picked up and dispose of it in the most constructive way possible. It's good to combine this with mail and decon.

8) Deconstruction. As I play I fill up my bank with weapons armour rings and glyphs that will get disenchanted. I often combine this with my morning writs/mail and store management to set me up for a well-otganised day.

9) Daily random dungeons.

Big fat experience bonus for the first random dungeon on each character. This is my main way of levelling alts. Just log in, get their dungeon done, log out.

10) Daily battlegrounds.

These are tedious unless you're really good at pvp. So far as a newbie I've been a drag on any team unlucky enough to get me which means I quite often am on the team that comes third and misses the rewards. It's just not a good experience to get massacred and then miss out on the reward. This one usually falls below the bar for me, I tried them out when I started the game but now I don't do them.

11) Daily pledges. A pledge is a quest for group dungeon content. The rewards give you access to chests which hold part of the game's "monster sets" and give you Undaunted rep which is a pretty useful skill tree on every character.

12) Enlightenment. Bonus experience which accumulates daily but stays for 12 days. This doesn't have to be used daily but you do need to use it up every 12 days to avoid waste.

13) Daily repeatable quests. Not currently on my radar as the storyline quests pay better rewards (ie skill points). The main virtue is in collecting rare motifs by doing a lot of grinding of these quests. Perhaps the best ones to do are the Cyrodil or Imperial City ones as most players don't like pvp.

Tuesday, 4 February 2020

MTGA: analysis of the mastery upgrade for Theros Beyond Death

I've written before about the mastery system in Magic Arena. TLDR 4 wins a day will comfortably max out your mastery.

The mastery upgrade costs 2200 gems and at level 100 gives:

1800 gems
4000 gold (worth 600 gems)
1 ranked draft entry (worth 750 gems)
Booster packs: 4 GRN, 4 RNA, 4 M20, 4 WAR, 4 ELD Key: here.
Random cards: 8 mythic, 10 uncommon
A large amount of cosmetic upgrades including the owl pet.

The first 3 items alone clearly return more than the gem value making this well worth it. It's effectively 1150 free gems if you're an active player.

The other benefits are nice to have on top but not benefits I'd pay money for. But unless you're committed to playing for completely free (which is perfectly viable) then this is an essential upgrade for anyone who is willing to spend money on this game.

Wednesday, 28 August 2019

Absurdly happy in World of Warcraft Classic too.

Right, What's that? Daylight? What day is it?

2 days of playing a lot of Classic WoW has left me firmly echoing Syp's eloquent enthusiastic blog post from yesterday.



One delightful and perhaps surprising aspect is how nice everyone is. World of Warcraft has not always had the reputation for having lovely people playing it but whether it's the delirious contagious happiness or the increased maturity or a sense that community is finite and matters, whatever, people are being really nice.

Half the passing Druids and Priests throw me a buff as they run past. A stranger gave me a free green 2handed Axe. (In a Classic twist, naturally my Tauren warrior couldn't use 2handed axes - I had to spend 30 minutes running to Orgrimmar to vist the Weapon Master).

I've done 2 group runs of Ragefire Chasm. The first was an all guild group and they were very competent and very friendly. It got hairy at times as we had two partial wipes but we managed to come through both with our healer still up. (My Warrior ate dirt for the team as is appropriate).

The second run was a late night affair with people playing at all hours right now. Another very nice effective group that cleared the place with no deaths this time.

Gear feels very exciting, getting new levels is a highlight, running these half-remembered quests is enjoyable.

Perhaps I'm the ideal audience. I both like the gameplay and would play it and enjoy it had I never experienced it before. And I also get very strong nostaligia vibes. I suppose I acquired a mastery 14 years ago that wouldn't have otherwise had any relevance and certainly doesn't carry over into the modern retail game. But in this  I know what I'm donig, I'm full of cunning plans, I'm relishing the ways the game tests me and I'm back with my tribe of people.

"Ah," you may be thinking, "You can't be all that absorbed if you're pausing to write blog posts."

Wrong!

I'm waiting in the log-in queue. Obviously.



Sunday, 25 August 2019

WoW Classic: Information sources

 I'll list a few topics that I think will keep coming back with sources that might help:

What quests are there for each dungeon?

https://classic.wowhead.com/guides/classic-dungeons-overview
Wowhead is probably the best resourced WoW fan site and it shows. Articles show a completeness and a professionalism that isn't always there on some of the other fan sites.

The inidivual dungeon guides are in both written and video format making them great to plan efficient runs. Quests have their pre-reqs explained so you can prepare those before starting.

https://classic-wow.fandom.com/wiki/Dungeon
This one is still in its early stages when a lot of the links are incomplete. I imagine it will fill up pretty fast. (You can always register, dear reader, and help them out). Where there is data it's very good and it's Classic specific which matters.

https://wowwiki.fandom.com/wiki/Instances_by_continent
Not Classic specific but most data hasn't changed much. Also a good place to look up quests.


What's Best In Slot?

https://classic.wowhead.com/guides/warrior-tank-gear-bis-classic-wow#phases-phase-1

Pre raid gear comes from:

Head: Blacksmith item or Blackrock Depths. Enchant with Libram which need Black Diamonds from BRD.

Neck: BRD. Also Onyxia attunement quest for fire res.

Shoulders: UBRS. Exalted with Argent Dawn for the enchant.

Back: Stratholme. Also UBRS for fire res.

Chest: BRD. Mail item so Hunters and Shamans will expect priority.

Wrists: BRS. BRD for fire res bracers.

Hands: Scholomance. (Note Edgemaster's Handguards best for threat. BoE world drop).

Waist: UBRS

Legs: UBRS/World Drop. Enchant with Libram which need Black Diamonds from BRD.

Boots: Scholomance. Mail item so Hunters and Shamans will expect priority. Also boots in Stratholme for Fire Resistance.

Ring: Maraudon and Scholomance. Also BRS quest/world drop for Fire res.

Trinket: Maraudon and BRD.

Main hand: Scholomance.

Shield: UBRS. Enchant with Blacksmith item Thorium Shield Spike.

Ranged: LBRS. Ranged item so Hunters will expect priority.

Enchants from the Enchanter profession will be covered in a separate blog post.

This list is pretty interesting for our late levelling. Pre-raid end game and even the first few weeks of raiding are about completing this list so that we can be at our optimum. And some of these dungeons start well before level 60.


Also note that many of these picks are controversial and the list may be subject to change.


How do I power level my professions?

https://classic.wowhead.com/guides/enchanting-classic-wow-1-300#classic-enchanting-fast-leveling-guide

https://classic.wowhead.com/guides/mining-classic-wow-1-300#classic-mining-fast-leveling-guide

https://classic.wowhead.com/guides/fishing-classic-wow-1-300#classic-fishing-fast-leveling-guide

https://classic.wowhead.com/guides/cooking-classic-wow-1-300#classic-cooking-fast-leveling-guide

https://classic.wowhead.com/guides/first-aid-classic-wow-1-300#classic-first-aid-fast-leveling-guide


Warrior class quests

https://classic.wowhead.com/guides/warrior-class-quests-classic-wow

Level 10: Defensive Stance.

Level 20-30: Brutal Armour

Level 30+: Berserker Stance and Whirlwind weapons.







WoW Classic: Preparations

So far my preparations for WoW Classic have consisted of consuming a great amount of youtube content and getting excited.



For everyone thinking about playing this retro treat there are a few common elements we need to process before we dive in.

Decisions - Race, Class, Professions, Goals, Methods

I want to play Horde. I always liked the Orcs from games before WoW even came out and developed a great attachment to the faction back in the first run-through of Classic.

After considerable thought I've decided to play a Warrior. Warrior sucks early on, its solo levelling experience terrible by comparison with any other class. It offers the most in the end though. Raid tanking is epic, warrior dps becomes amazing later on, arms warrior pvp in the days of windfuried Arcanite Reapers and better should be fabulous and it's the class with the best claim on the legendary weapons Sulfuras and Thunderfury as well as a host of great epic weapons. It also scales incredibly and attracts healers like moths.

The downsides can be largely mitigated by levelling by doing dungeons. If I'm in a dungeon I'm getting heals and if we have a mage I can get a stockpile of free food for later on. Being the dominant tank class should make forming groups very easy and I'm reasonably confident of managing the job competently. (I don't think I'd be able to manage the more intricate modern WoW raids as a main tank but I'm confident in Classic).

Knowing the class means there's a clear favourite race: Orc. Orcs get stun reduction which is a secret superpower against the dominant pvp class, Rogue. With rogues being able to pick and choose their targets most of the time they usually won't try anything against an Orc Warrior as both plate and the stun reduction seriously tilt the odds against them. Blood Fury and Axe specialisation are also pretty nice.



My playstyle will be heavily instance based because that's what I loved back in the day. In fact I recently rolled a Zandalari Troll Warrior and that was great in dungeons earlier this year. I think I'm going to have an utter blast in Wailing Caves, Scarlet Monastery, Stratholme and all the other old favourites. As mentioned it also counters some of the in-built drawbacks of Warrior levelling.

Gold is an important goal. I want to become rich not just to enable other things (like mounts) but also because I like the whole wow goblin playstyle. It also fits in with the instance running - I can be browsing the auction house while waiting for my groups to form.

I've found the best way to become rich quick on a new server is to go dual gatherer. Now the very richest people will be crafters who can be first with certain recipes and make a ton of money while they have a monopoly. These will be people who play about 16 hours a day and who are fed by a guild. That's not me, not even close.

So dual gatherer - with a twist. Miner/(Dis)enchanter. Disenchanting is an incredibly powerful gathering profession. Enchanting is a horrible gold sink but disenchanting when you are receiving a flood of bind on pickup blues is extremely lucrative. At some point (probably after epic mount) I'll level enchanting but I'll be fine making minimal progress and selling all my mats at the start. Mining is not bad in dungeons with Dark Iron Ore end game relevant and a bunch of rich Thorium veins at the end of Dire Maul. It also feels more socially acceptable to stop for an actual mine compared to being the tank who stops for herbs. Because a mine is more substantial and people will connect it with a tank's way of gearing up.

Cultivating a friends list is a very important part of playing WoW Classic. Warrior facilitates that because most people are pretty happy to have a tank friend. It also allows me to tune the 5 man team a bit so that I can work around problems like Druids not being able to ress (by for example having a dps Priest or Shaman). It may also let me get more Warlocks in groups as getting a summon is a huge boon. (Not that I intend to be one of those jerks who never runs to help). It also allows me to deselect jerks and slackers as some players are going to be absolutely terrible to run dungeons with. Getting serial wiped by a ninja puller is I suspect to become a big part of many people's pug experience. The friends list even synergises with disenchanting as I can disenchant other people's drops that they'd normally have to vendor.


At end game I'd like to raid Molten Core and all the subsequent raids. By doing dungeons I hope I'll have a decent gear set when I ding 60 and I can farm pre-raid best in slot and fire resistance gear pretty fast. As well as get the mats from my gathering professions for high end Blacksmith crafts.

I won't be an early 60 I don't expect but I hope to get there in the second wave when most guilds are still filling out their raid rosters.

So there's my plan for Classic, can't wait!

Sunday, 11 August 2019

Age of Wonders Planetfall: the overpowered sniper strat - a walkthrough for beginner players

Hi, if you've just bought the Age of Wonders Planetfall game this post may help you develop your tactical skills.

This is a look at how to specifically develop a very powerful early game based on the mechanics of ranged combat, particularly the Overwatch feature.

If you've messed around and tried melee units you may have seen how they can get horribly shot up on their way in to where they need to be. This is, sadly, because melee sucks in the early game. Later on when you have heavily fortified teleporting or jetpacking units it might be a different story but this is the melee vs ranged scenario:

You move in. Opponents take overwatch shots against you. You reach the bad guys with about 1 action point left and do one third of what a full round of attacks would do. The opponents shoot you. At this point they may have had 6 attacks to your one.

So it's a no brainer to play ranged, right? Sure but there are two issues - you need to force defending enemies to engage and the overwatch UI is a little unintuitive. Don't worry, here we'll solve the first issue by making a sniper - if they hang out and do nothing you can snipe one shot per turn and that'll wake em up. And I'll explain in pictures how to set up Overwatch.

Start a New Game (Scenario or Campaign, it doesn't matter).

(Optional) change Opponent Level to Very Easy. If it hurts your ego you can always come back later and make a new game on a higher difficulty. Or you could try it on Normal or something and see if these tactics are enough to get you through.



On the next screen choose Customize Commander.

You need a race whose default units are decent ranged troops. So far the best I've seen for this strategy is Vanguard.

As for your Secret Technology I honestly don't know yet which one is best but it doesn't matter too much as our crucial mods are in other tech lines. Voidtech seems to be for enhancing melee so that's probably not a great one. Other than that just pick one you want to try.

Pick Martial Tradition, none, Vanguard Sharpshooter Equipment, none as your perks.




Customize him/her however you like.

Scout with both OWL scout units (leaving you with a 5 stack as your main army).



Build Central Replicator Factory and Vanguard - Trooper at your colony.

Move your army out to clear a nest of bad guys, no more than 3.

Use Manual Combat.

If the enemies rush into range then you can back off a bit and set up an Overwatch trap. Normally they won't be in range in which case we'll move the sniper commander one green square closer then set him on Overwatch.

To set overwatch press the overwatch action key (5 for the guy in the picture) then with the zone highlighted in purple right click. You don't have to do facing first as it automatically adjusts facing.

Right click in the purple hexes to set overwatch



Form your troopers in a gunline and set overwatch. In the example I've actually used a couple of them to clear an annoying obstacle instead of leaving them on overwatch. (Mostly because I don't think these particular enemies will rush into my overwatch zones next turn).

A gunline perpendicular to where the enemies will come at me.
In the example battle the opponents lined up just outside of normal range which is a tactic ranged enemies will often do. This is why the sniper is so valuable. Position the sniper so he is at his maximum range and take a potshot while leaving the other units in a gunline on overwatch.

The serrated white line shows the edge of sniping range.

In the picture it's a pretty low hit chance shot but it doesn't matter. The purpose of this shot is to provoke them and make them come charging out.

Here is the same time in the battle showing my gunline. My PUG has dropped a Blur Cloud on the trooper in front of it.



The bad guys move forward, triggering two troopers who fire overwatch shots into the bike. Look how badly damaged it is. This means our sniper commander can shoot it and because of the perk he chose he'll get another go if he kills it. One of their other units picked a good position at the edge of shooting range and got a couple of shots off, not triggering overwatch. His last unit pointlessly entrenched miles away from the action.

Position at the start of round 3.

Unsurprisingly the sniper kills the bike but sadly he misses his shot on the enemy trooper. I push 3 units down that flank to get enough to kill that trooper without anyone getting in range of the entrenched unit at the back.

I retreat my sniper one hex to take a snipe right on the edge of max range while moving the others to form a gunline back near where I started, putting them all on overwatch. My PUG uses its medkit on a damaged trooper.

He managed to get a good hit on my PUG as I'd stupidly left it facing sideways so it got flanked. Note to self - position better next time. But it's too little too late as I take my snipe then move my troopers up to finish it off.

Victory!




So take your time early on and don't take on battles when your guys are wounded. If you look after them they will level up which gives them more hit points, accuracy and a skill: Improved Overwatch.




I got them all up to their maximum Trooper level in one game without ever loosing a single trooper. It gets a lot easier once they have experience and mods and once you get the stack up to 6 units. At that point I could auto-battle against stacks of 3 npcs and come away with barely a scratch.

It works even better against melee. I did a battle where the melee enemies moved quite badly and basically came in one at a time and they didn't land a single attack, dying to overwatch zones and sniping before they got to my guys.

You will also want to mod them when you can.

I like Nanite Injectors. This gives them a heal which I usually use at the start of combat as not much usually happens in round 1 so it means I can go in injured and be on full health when the action starts (and often still on full health after the battle.)



Ammunition is good, Ammunition - Flechette is fine.



Rail Accelerators gives you an extra range which is very powerful for this strategy as we're usually fighting at max range.



I hope this works out for anyone new and feeling a bit overwhelmed and perhaps some of the grizzled vets might pick up a thing or two.

Good luck and have fun!

Friday, 7 June 2019

Particularly nice invasion today (Horde side)

If you're running missions heavily, the strategy I've talked about here before, today there's a very nice invasion.

Invasion world quests, central Drustvar


Time left shows as 4 hours.

Why it's so good includes the following factors:

- 4 of the needed quests pay War Resources.

- the quests are close together.

- the final quest, with the troll voodoo mask, is notably quick and easy.

Stay away from de voodoo


- there's also an Emissary quest so that pays 2000 gold, 50 WR and 1500 rep.

- Honourbound is the easiest rep so on my alts I was able to get paragon bags even though most of their other reps aren't Exalted yet.


Well worth doing on every Horde level 120 you have if you've got some time right now. If not, look at for this kind of confluence of benefits in the future.

Friday, 24 May 2019

Not bad return for a 20 WR mission


Easy world quest WR rewards

My main is finding it a little hard to spend his War Resources. He's currently sitting at 4269 WR and just doing Emissaries and missions is enough to make him net positive. It's the combination of the 50WR/Emissary quest and being Exalted on all the BFA reps which means even doing missions by checking frequently throughout the day he still can't spend it fast enough.

It's still useful though as I can buy an item to transfer it to my alts. My highest upcoming alt is 104 so I'll probably have him at 120 in a couple of weeks. It will be great to sink a load of WR into him immediately and get his advancements done asap.

So with that in mind I'm still doing high paying WR quests even on this guy and especially on my other 120 alts.

Here's two world quests that caught my eye today and I'm flying over as I type.


A very easy 250 WR and a chance at a Veiled Crystal


This one is about 4-5 big pulls.


The addon I'm using to help me see the quests is World Quest Tracker. It also makes it easy to find groups for them.


8.2 gold farming idea

With flying coming to the new continents I'm thinking about farming world quests for disenchantables. Currently I have 9 world quests up that give items. If I did them all and they on average dropped 1 Veiled Crystal each that's 340g * 9 = 3060g.

Unlike many of my ideas this turns into actual gold reliably quickly. No need to place slow selling items up for months, Veiled Crystals are a busy market and if they don't sell on one listing they'll probably go on the next.

You would also get about 900 rep which is worth about 600g from paragon WR and gold payouts.

This could be repeated on every enchanter.

Thursday, 23 May 2019

Tuesday, 21 May 2019

Taking our new heuristics into the evalution of a quest chain.

I have some old quest chains hanging about on my alts and I decided to evaluate one of them.

Our war continued starts an 8 quest chain in Tiragarde Sound where you'll be working with Rexxar to, um, deny the Alliance azerite or something.

Here are the rewards:

1. 2.34 gold.
2. 2.34 gold.
3. 2.34 gold.
4. 23.4 gold and 250 AP twice.
5. 46.8 gold.
6. 2.34 gold.
7. 46.8 gold.
8. 2.34 gold and 2000 Honourbound rep.

Honourbound rep is worth 0.6 plus 0.2 for the medals = 0.8 gold per.

Total value for the chain is 1,752.1 gold.

For most people not worth doing really as it will take at least 20 minutes. Might become worth doing when we can use our flying mounts.

Evaluating BFA currencies for missions

TLDR: 


1 gold = 0.25 WR = 1.7 rep (1.25 Honorbound/7th Legion rep) = 0.01 service medals. AP is close to worthless.

The long version:


Gold: our base currency. Can be exchanged for a great many useful items and resources.

Artifact power: this is a personal upgrade that can't be traded. With 8.2 it looks like it will become redundant, so long as your necklace has reached level 50. That seems very easy to reach. My alt who I've never deliberately done anything just for AP already is at level 46 a couple of months after hitting level 120. I'm expecting all 3 of my alts to hit level 50 before 8.2 or maybe soon after simply by doing missions and emissary quests. It's still worth doing AP missions from the table because you want the procs from your follower equipment.

War resources: The game seems to value WR at 4 gold per. A world quest that awards about 160 gold awards about 40 WR. The value of WR depends how onerous it is to farm this. With my main he has been WR positive simply by having all Exalted reps and the mission table advancement Azerothian Diplomat. However he can cash out excess WR by sending them to a less advanced alt so still pretty useful. Eventually the value of WR will go down once every alt that runs missions is fully advanced. Currently I do run WR world quests on my alts so I value WR at significantly above 4:1 because I'd not do a world quest for 160 gold. Part of this is preparation for 8.2 and partly this is developing this multi-alt mission table farming set up that I'm expecting to be an important part of late BFA gold. Let's say this may be valued at 5:1 while you're developing your mission runners or running out of WR when continuously running missions. If you find yourself skipping missions because you've run out then you're missing out on 2*226 gold from Follower Equipment procs plus 150ish gold value for a base mission for the want of 20-80 WR.

Paragon bags: 4000 gold, 500 WR (worth 2k), 2500 AP (nice but not really worth anything). So 6k for 10k rep which means 1 rep = 0.6 gold. (We'll discount the pets for now).

Reputation: 0.6 gold. We can use the paragon bag-derived value because all that matters is rep at the end of our BFA gameplay. Let me explain: suppose a mission runner will earn 85k rep over the course of this expansion. If you were to add an extra 10k that would add an extra 6k gold value. It doesn't matter that you had to sink 42k rep before she got on the paragon gravy train. There's no option to not invest that rep if you're doing emissaries and missions every day.

One world quest. The baseline for doing a world quest should be the opportunity cost of not doing an item world quest on my enchanter. One epic item disenchants into a Veiled Crystal, currently worth 360g and likely to hold its value into 8.2. (occasionally you get an Umbra Shard worth 180g as well). So if you're doing world quests that pay out less than 360g and not doing them on your enchanter you're not being efficient. This means that these WR quests I'm doing at the moment to get my alts through the mission table advancement are worth more to me than 360g, a value of 9:1. I would do a world quest for 40 WR and I wouldn't do one on my main for a Veiled Crystal. However this is a temporary situation once the alts are more self-sufficient from passives I'l stop running these quests.

Service Medals. The only way to turn these directly into gold is to sell the pet (Tanzil for Horde) but it's a pretty slow seller, mine hasn't sold in these last few months. A better way to evaluate them might be to base the assessment on the Draught of the Ten Lands experience potion. This item is extremely valuable at the start of an expansion when you're levelling your main but just a nice to have now when it's just alts. It depends how much you like the journey rather than simply wanting your alts to get to 120 as quickly as possible. It's more valuable if you stack a lot of experience impriving factors at once - DMF buff, heirlooms, Insightful gem. It's even more useful if you're getting power levelled by a friend or by paying gold for it. For me I'd put it at about 500g which means that 1 service medal = 100 gold. For most people it's probably more valuable but I do enjoy the journey. Service medals may be higher if there's another option in the shop that you value highly. I am saving mine for the ring which teleports you to the docks near the mission table. I've got it on my main and I want it on my alts because it will become particularly important when they are still running missions when perhaps being hearthed in Najatar in the 8.2 patch. There's also nice mounts and heirlooms on that vendor.

One implication of that is that the Honorbound (or 7th Legion) paragon bag is worth an additional 2000 gold for the 20 medals they give in addition to the other rewards.





Monday, 20 May 2019

A look at garrisons for level 120 characters

Garrisons are Wow's version of player housing and they're rather charming. If like me you didn't play the Warlords of Draenor expansion it's fun to tourist back. (Especially if you've just been wiping in pug Mythic+ but the tank rant can wait for another day.)

At level 90 (or with your 120 if you boosted) you can fly to the Dark Portal and Archmage Khadgar will take you on a pretty exciting, lore rich and quite long quest chain that eventually sees you set up a garrison.

I'm going to pick up the strategy from there and talk about what you need to do to build an effective and powerful garrison that can add to your income.

Let's review the buildings in a tier list:


Tier 1 (powerful).


Town hall - quest hub, resource cache and prereq for everything else. It's best to upgrade this as soon as possible. If you don't have enough of the garrison resources character you can simply do other stuff for some days or weeks while your cache slowly fills or you can do some quests that reward garrison resources. Empty the cache every 3 days or so minimum.

War mill. The main source of follower equipment, needed to unlock the best missions. The transmog gear can be disenchanted for mats. With a level 3 war mill you can turn in a few scraps for more follower equipment upgrade tokens.

Frostwall tavern. Main source of new followers. Improves garrison resource missions.

Trading post. This is the sink for garrison resources and necessary to make gold. You only need leve; 1.

Tailoring Emporium. Allows you to make Hexweave bags even if you're not a Tailor. Curently the best way to turn excess Garrison resources into something sellable.

Salvage yard. Passive garrison resources.



Tier 2 (useful)


Barracks - allows high experience patrol quests (perhaps redundant once you've levelled your followers), allows a bodyguard (pointless) and increases follower cap by 5 (highly useful).

Alchemy lab, all other profession buildings. Turns resources into specialised resources, sells recipes, some minor perks. Useful if you have that profession.

Storehouse. Improves throughput of work orders. Bank and guild bank.


Tier 3 (rubbish)


Barn. A convuluted way of getting skins. Easier to farm garrison resources and buy them from the Trading Post.

Goblin Workshop.

Spirit Lodge. Moving around Draenor isn't important these days.

Stables. Good for completionist mount collectors and that's about it.

Gladiator's Sanctum. There's no one to pvp on Draenor.

Lumber Mill. A mediocre way of getting extra garrison resources.

Sunday, 19 May 2019

Lining up battle pet fights: simple mismatch and complex mismatch

Simple mismatch.


The battle pet minigame uses a rock paper scissors system to advantage some pets against others (which in turn will have an advantage against a different type).

Here's a pet called an Anubisath Idol, currently the highest rated battle pet in the game.



He is bad against undead since they passively get a damage bonus against him, bringing down the power of this pet in that match up. If you're new to battle pets and are running around the wilds battling everything rhat squeaks this guy is great because there are very few wild undead pets but hundreds of critters.

Most battle pets have attacks of the same type as their creature type. So the simple way to build a team is to pick pets that counter the type both on attack and on defence.

This Bile Larva takes less damage from Humanoids:



It also has some attacks that do bonus damage against Humanoids:


So in general this is a very effective pet against Humanoids.

This system is how the site wow-pets.com produces its counter pets. This is a pretty useful list for this simple strategy. When I fly around doing my dailies usually all the prep I need is a glance at wowhead to see Flier, Beast, Aquatic, then to throw a simple mismatch in slots 1, 2 and 3.

However it's not foolproof and it's not complete.

Mismatching actually gets a bit more complicated.


Complex mismatch.

 

Pets don't always have attacks that correspond to their creature type. In fact all of the pets that are considered counters under the simple mismatch system are off type. The Bile Larva is type Beast (good against Humanoid) with some type Undead (good against Humanoid) attacks.

Off type is the only way to get that kind of double whammy.

However this messes up our simple system. A Cogblade Raptor will mainly be using Bite, a Beast ability even though it is a Mechanical pet. If you send in a pet that's good against Mechanical damage that won't help because the Cogblade Raptor will not hit you with Mechanical attacks.


To optimise against a Cogblade Raptor you want a pet that is type Flying (less damage from Beasts) with Elemental attacks (bonus damage against Mechanical).

You can use this search engine to find your mismatches. Currently it finds 30 pets that counter Cogblade Raptors.

So complex mismatching is doing the research or starting then fleeing a pet battle to check exactly how you should counter a pet. Addons help a lot. I'm not ready to recommend an addon yet but one that shows the opposing pets abilities is what you need.


What else wins pet battles?


- Passives. Each type has a passive and some are powerful every time and some are useless except in certain magic. For example Critter passive counters stuns and Elemental passive counters Weather. Most of the time those passive do nothing. The Mechanical gets perhaps the best passive, coming back to life after you kill it.

- Synergy. The Cogblade Raptor has an ability that debuffs the opposing pet so that for 5 rounds it will take extra damage. This ability is balanced around 1 attack per round but the Raptor's main attack hits 2-3 times so long as it goes first which makes the debuff absurdly powerful. The final piece of the synergy is an ability that gives it a speed buff to help it go first against fast pets.

- Counters. I'm using counters in a different context here to mean abilities that counter or mitigate against opposing abilities. Dodge is pretty good against an ability that hits hard but has a long slow wind-up. Against the AI you can figure out when they will use their abilities and time your counter ability appropriately.

- Power level. Some abilities are just strong. The Nexus whelpling has a baseline attack that does 325 damage (at level 25). It also has an ability that does 325-487 with a bonus if the weather is Arcane Winds. This is just good, clearly better than the baseline before you consider the synergy.




You can find overpowered pets using the rating system here.

- Stats. Each pet gets a bonus called its breed and the bonus is lower if it's multi-type. So Power + Power is usually a better bonus than Health + Power. Some bonuses suit certain pets and certain matchups. Speed for instance is only useful at the tipping point where it makes your pet faster. Being 100 faster is functionally the same as being 1 faster. In general pets that hit hard probably benefit from Power and pets that outlast benefit from health. (Eg the Magical Crawdad has a heal for half its hit points which is better if those hit points are really high).

- Speed. It's worth saying that going first is really good, especially on high damage pets. My Cogblade Raptor sometimes kills an opponent pet before they get their third go. So it gets 3 rounds and the other pet only gets 2, it's like a 50% damage reduction from it not getting the third round.

Polished pet charms: gold analysis

I'm currently in the middle of cashing out my polished pet charms.

These buy pets which sell for a lot. For pet battlers debating whether to keep these pets or try to sell them my advice is to sell them. There are very powerful pets on the auction house for under 5k. None of these vendor pets are rated very highly. According to warcraftpets.com the highest polished pet charm pet in the list of vendor pets is Smoochums at number 15. That's 14 better pets just from vendors. Pet battle powerhouses these are not.

So cash then.

First a warning: pet value looks very high. That's because I have presence on multiple servers and value the pet based on the most expensive as that is where I will be selling it. Trying to sell it. Pets sell very slowly, glacially slowly, especially the expensive ones. So when I say a pet is 50,000 gold that means a pet varies from about 10k to 50k, and that it's essentially a lottery ticket with a 50k prize rather than actual money. However the lottery costs 1 silver to enter and pays 50k gold so it's a pretty good lottery. In fact the secret of making money on cross-server pets is to get really big so you're listing hundreds of pets on each of dozens of servers so that it doesn't matter if you only sell 1% of them on any given listing.

And here's why I gave the warning: currently the highest listing by gold/charm is a pet that would bring 859.71 gold per charm at that price. Remember you get 12-20 charms per world quest.

So off I go on my 3 level 120 characters spending polished pet charms.

Jenoh, pet vendor in Voldun

One of the vendors is locked behind some content I haven't done yet. I'll save some charms for later then and add doing a bunch of pvp pet battles to my list. Next week is pet bonus week so I'll do it then.

Saturday, 18 May 2019

War resources

Writing yesterday's post I realised I had been vastly underestimating the value of the mission table and was led to the conclusion I should be running it more.

But how to feed it?

The table uses War Resources as fuel and, without really planning it, I realised that my main character never runs out. This is because there are several parts of his routine that are improved over the baseline new 120 experience.

So what do you need to do to get your alts WR-efficient?

The first thing is the war quests that lead to giving you Lilian Voss as a 5th follower. This means that a full set of missions is crewed by 5 followers + one troop instead of 4 followers and 2 troops. More she reduces mission duration and she's another place to put Follower Equipment once she's leveled up which will take quite some time. So sooner we get started the better.

Next is the mission table advancement Azerothian Diplomat. This gives 50 war resources per emissary turn-in which is basically 50/day. Running missions from the table costs 40-300 WR per day depending how active you are. So reducing that sink by 50 is a big improvement.

Advancements will cost you a lot of WR and will require a few Island Expeditions and Warfronts to unlock everything. Sinking that WR will pay off over time, 50/day pays off the 1215 WR it costs to fully upgrade in  25 days.

The World Quest bonus event comes along as a weekly quest about once a month and rewards 1000WR for doing 20 world quests, activity you'd be doing anyway if you're actively farming mission tables so always take this quest. I missed out for months because I simply didn't know about it.

Emissary rewards sometimes pay 200 WR which is another useful source. It's effectively passive for us as we're running all our emissary quests.

Paragon reward bags give 500 WR for every 10k rep over Exalted with the 6 BFA factions your character is aligned with. For a new 120 with no rep it takes 42k to hit exalted then you get paid off at the end of grinding out another 10k. Emissary quests give a lot of rep though - hypothetically a 120 character with 0 rep just getting 1500 from an emissary turn' in once every 6 days would get a paragon bag from that faction after 208 days. In practice rep from world quests, pre-existing rep from leveling, contracts and other rep sources will shorten that even on an alt that just does mission tables and emissary quests.

So passively we're getting about 50/day plus 200/week plus 1000/month plus (eventually) 500 every paragon bag.  That's good but it's not quite enough, especially when we're progressing new alts through the advancements tree. Note too that you can buy an item from the faction vendor that lets you send WR to another character on your account so it's very worth doing if, like me, you have some alts levelling up.

That brings us to world quests, the main active method of gathering WR. Note that there can be a hidden WR world quest - the new Naga world quest shows up as a pearl but can pay either WR or gold. It pays out more than the base world quests so very worth doing when it's up. The WR quests in Darkshore also pay above average and there's a repeatable kill 12 bosses quest there that pays 200 WR every time you finish it.

Otherwise world quests are the on-demand way you get more WR once you're low. It doesn't feel terribly efficient to fly off, kill 10 mobs and just get 40 WR and a tiny amount of rep for it. We can at least minimise this by valuing WR quests as mid-high priority when doing our emissaries.

Update: I've also discovered/remembered that world bosses can be a pretty good source. This morning I have a random world boss in Voldun for 250 WR and also the Lion's Roar world boss in the Arathi Highlands for 250 WR. (22nd May 2019).