Tuesday 11 December 2012

Eve: Stabberfleet Doctrine

The notion of Stabberfleet is simply to be faster than most things we fight so that we can outmanoeuvre the opposition. Stabberfleet has two ship requirements: 2700 m/s speed (before boosts and heat) and over 1 minute 20 seconds until cap depletion. Any ship that can manage that is eligible for Stabberfleet although logistics and long range dps are also important.

The healer: Scythe


[Scythe, Stabberfleet]
Overdrive Injector System II
Overdrive Injector System II
Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II

Experimental 10MN Microwarpdrive I
Medium Shield Extender II
Adaptive Invulnerability Field II
Cap Recharger II
Cap Recharger II

Medium S95a Partial Shield Transporter
Medium S95a Partial Shield Transporter
Medium S95a Partial Shield Transporter

Medium Auxiliary Thrusters I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

1 light shield rep drone
4 medium shield rep drones
about 50 Nanite repair paste


Low skill notes: fly an alternative ship within the doctrine.

The main workhorse: Stabber


[Stabber, Stabber]
Overdrive Injector System II
Damage Control II
Tracking Enhancer II
Gyrostabilizer II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Large Shield Extender II
Adaptive Invulnerability Field II

720mm Howitzer Artillery II, Tremor M (also carry Quake M)
720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
Salvager II
Small Proton Smartbomb II

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ancillary Current Router I


about 50 nanite repair paste.



The smartbomb is for drones. Salvager is for when we hold the field and want to loot. Point is for when the enemy starts to warp off or run we can catch stragglers.

Low skill notes: Smartbomb is not needed. Nor is Salvager. Meta 3 or 4 guns are fine, even lower end guns are ok. Bring faction Carbonized Lead and EMP for T1 guns. If your ship goes slower than 2700 m/s replace low slot damage mods with overdrives. If your cap is low replace low slot damage mods with cap power relays.

The tactical edge: Punisher



[Punisher, Perch burner]
Micro Auxiliary Power Core II
Micro Auxiliary Power Core II
Micro Auxiliary Power Core II
Micro Auxiliary Power Core II

Experimental 10MN Microwarpdrive I
Small Capacitor Booster II, Cap Booster 50

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Auxiliary Thrusters I

The job of this frigate is to give the FC tactical options by burning around the field. Ideally the perch burner is always 100km behind the enemy as the fleet looks at them. This means the FC can fleet warp to zero and be 100 km off or pick a distance by warping the the Punisher at range. It can be done with an alt but it works better with an attentive and skilful pilot controlling it with no other distractions.

Newbro perch burner



[Slasher, Perch burner - low skill]
Overdrive Injector System I
Overdrive Injector System I

Limited 1MN Microwarpdrive I
[empty med slot]
[empty med slot]
[empty med slot]

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Small Auxiliary Thrusters I
Small Auxiliary Thrusters I
Small Auxiliary Thrusters I


The boss drives one of these: Drake


[Drake, Command]
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II

Prototype 100MN Microwarpdrive I
Command Processor I
Command Processor I
Cap Recharger II
Cap Recharger II
Medium Capacitor Battery II

Skirmish Warfare Link - Rapid Deployment II
Skirmish Warfare Link - Interdiction Maneuvers II
Siege Warfare Link - Shield Harmonizing II
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Medium Ancillary Current Router I
Medium Processor Overclocking Unit I
Medium Ancillary Current Router I

This ship gives speed, resists and point range to the entire fleet. Also, while it is a key ship to kill, it may appear more sturdy than it really is since Drakes have a reputation for durability.

Alternatively you can use an expensive command ship such as this Loki which also doubles as a prober.:



[Loki, Command]
Co-Processor II
Caldari Navy Co-Processor
Caldari Navy Co-Processor

Command Processor I
Command Processor I
Command Processor I
[empty med slot]
[empty med slot]

Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe I
Siege Warfare Link - Shield Harmonizing II
Skirmish Warfare Link - Interdiction Maneuvers II
Skirmish Warfare Link - Rapid Deployment II
Skirmish Warfare Link - Evasive Maneuvers II
[empty high slot]

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I
Medium Low Friction Nozzle Joints I

Loki Defensive - Warfare Processor
Loki Offensive - Covert Reconfiguration
Loki Propulsion - Interdiction Nullifier
Loki Engineering - Power Core Multiplier
Loki Electronics - Emergent Locus Analyzer

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