Thursday 13 December 2012

Eve: Brawlfleet doctrine

Brawl fleet doctrine has a simple approach to pvp: you chase them down and shoot them in the face. The fleet is composed of just Vexors, although a skirmish link command ship and or perch burner helps a lot.

Its disadvantages are that it is relatively slow, very close range and lacks any form of healing.

Its advantages are that it hits like a truck, webs and scrams anything it catches and the ships are fairly tough. It's also cheap and fun. Plus it's scaleable all the way down to 1 ship.


[Vexor, Heavy Tackle]
Damage Control II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
800mm Reinforced Rolled Tungsten Plates I

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Drone Navigation Computer II

Heavy Neutron Blaster II, Void M (note: no point having a long range alternate ammo in cargo, this ship never kites)
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Processor Overclocking Unit I
Medium Ancillary Current Router I
Medium Trimark Armor Pump I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1

1534 m/s 736 dps 23700 effective hp.

Low skill notes. Tech 1 versions are fine, meta 4 if possible otherwise the highest meta available/reasonably priced. Can drop low slot tank modules to fit +grid or + cpu modules if necessary, try not to drop damage boosting modules.

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