Tuesday, 30 September 2014

BB#59: A fleet commander's guide to bookmarks

The current blog banter is on terrain. That's a pretty big topic and I'm going to focus on one small part of it for one small part of the community.

A fleet commander has a big learning curve. One in fact that never truly stops because fights are so different and the complexities such that permutations are endless. I wouldn't want to put anyone off starting just by grabbing a few of your friends and roaming about until you find someone to shoot. I do think though that after you've run a few fleets it's natural to want to take it to the next level.

Once you've decided you want to improve and develop an edge over other FCs then one of the ways you can do it is by collecting bookmarks. Tactical bookmarks are one of the most important tools in a good FCs box and great FCs will usually have extensive collections of bookmarks in the systems they usually fight.



The simplest use of bookmarks in nullsec is for travelling without getting bombed or bubbled. Make a bookmark 200 km to 250km off a stargate and you can warp a fleet of ships to that gate without worrying about a dictor jumping in and bubbling the gate, or decloaking and bubbling which can be a set up for a pipe bombing attempt. (This is where a bubble traps your fleet all on the same spot and bombers decloak and launch bombs about 9 seconds before you land. You land, you're trapped, 1 second later the fuse burns out on the bombs and they blow you up).

In Eve a tactical grid is by default around 250km - 300km in radius. For this reason it's best not to make your grid bookmarks over 250km from the stargate as you may be unable to see hostiles at the gate from your perch. (Perch is another name for tactical bookmark). You also don't want to make your bookmark so close that you can't jump in then warp up to your tactical. As ships appear 15km around a gate this means the minimum safe distance is 150km (minimum warp) +15 km or 165km off the gate. Any closer and you risk leaving some ships behind when you fleet warp up to your tactical.

Tactical bookmarks may be made further out if you're anticipating a big fleet fight. All those objects on the tactical grid extend the grid and may make it possible to be on grid while a lot further out - 500km - 700km and still on grid is not rare. So if you're setting up to attack or defend a structure you want to make several bookmarks around the structure at warpable range as well as a couple relatively deep if expecting a big fight.

One of my favourite setups is this:
200km behind
200km in front
200km left
200km right
200km above
200km below
(all relative to the sun. In other words if you're at the 200km behind bm and you look at the sun you'll see your starting point 200km away right in front of the sun).

With the starting point (stargate or whatever) this gives you 7 warpable points in a diamond shape. Since you can warp to any of these at range this allows superlative mobility around the grid. Suppose you have ships with 100km range and your enemy is in ships with 50 km range. Set up 90km above. He'll jump in. Start shooting when he decloaks. If he's faster he'll probably burn right at you. When he gets to a little outside his effective range warp your guys to a new sniping spot. If you warp to the Left 200 bookmark at range 100km that should put you about 100km from him again and you can resume sniping. He may try instead to probe you and warp. Well you can anticipate him warping so have your guys align and as soon as he starts to warp his fleet warp yours. He'll land where you were, you land 100km off and start sniping again.

Fights between experienced FCs are often cat and mouse games of positional tussling. My advice is never concede positional advantage when you don't have to. Keep bouncing around the grid until the fight is on your terms.

If you don't have bookmarks prepared then you can use fleet members or alts to provide warp ins. A cov ops is a very good alt for this. Always have them moving so when people warp to them your cov ops won't get decloaked. Interceptors are great for providing positional warpins even against fleets with good damage projection. Against ishtars which, depending on fit, usually hit out to about 80-100km I used an interceptor to fly 120km behind them giving our FC the ability to warp to me at 100km and land 20km off the ishtars. You can even dangerzone your mobile Warp To ship into the hostile fleets range so long as you coordinate hitting the Fleet Warp with telling him to warp out well.

Making bookmarks is often done solo and painstakingly. A very fast interceptor is the best ship - a Claw or some such with nanos in the lows. You may prefer using a covops, I have a overdrive fit Cheetah I sometimes use for this. The Cheetah is safer for bookmarking hostile poses.


No description of terrain use would be complete without mention of one of the most important in-game aids - the system map. Looking at the geography of the system, the layout of the planets, stations and stargates helps a lot when preparing bookmarks there for fighting. In fact there's a technique that can be quite useful based on system geography. For snipers and bombers it can be nice to have a bookmark saved with where it aligns to in the name. Suppose you make a bookmark 50km behind a stargate in line with planet 5. Sit there in bombers. Enemy fleet jumps in. Align P5, decloak, launch bombs, squad warp the bombers to P5 (or to an in-line safe that you had previously bookmarked). Your bombers instawarp which not only protects them but means your bombs won't get aborted due to hostile fire so much.

Have fun with terrain if you're an FC! It's one of the things that distinguishes a good FC.

Saturday, 9 August 2014

Newbie question

Newbie questions are the best questions. I saw this in Jouvulen today:

"Why is some1 in a cargo container?"


Great to see Eve is as perplexing to new people as ever.

Monday, 4 August 2014

Silly season

From Hansard (via BuzzFeed), the record of proceedings of the UK Parliament, 21st July 2014:

Mike Weatherley: To ask the Secretary of State for Justice if he will bring forward legislative proposals to ensure that cyber criminals who steal online items in video games with a real-world monetary value received the same sentences as criminals who steal real-world items of the same monetary value. [205872]

Hattip: QBlog

Thursday, 31 July 2014

We petition the obama administration to:

Launch A Naval Embargo Against the Nation of Iceland Until WhenIaminSpace is Unbanned on EVE.

 

It's real. American direct democracy in action. Might make a pleasant change from invading countries for their oil. 

Currently it's still 99919 short of the 100 000 needed.



Tuesday, 29 July 2014

Interceptor Mastery class

I recently gave a class and ran a tournament around mastering interceptors.

There's a bit of a backstory.

I took out an interceptor roam and we caught a tengu on a gate. He was baiting us - showing off his ability to tank us. I doggedly kept us on him for a long time battering away at him then sneakily brought in heavier ships while he was aggressed. He frantically tried to deaggress and jump out but we just managed to blow him up in the nick of time. He even posted a youtube video showing that from his side he deaggressed in time but the gate wouldn't let him jump. Some desynch or lag. I've no idea whether he successfully petitioned his loss but in any event no one has asked us to hand the loot back and it got given to the FC.

Now I'm not really used to people giving the FC loot. I suppose I could just quietly sell it off but I thought I'd rather give it back to the alliance in some way.

Next night me and Myara were out hunting Mordus blueprints and fights in low sec. We picked up a Garmur bpc before dying in glory to some local denizens.

A Garmur was worth a little under 200 million isk.

Well that's a coincidence.



I bought Myara out of his share and built the Garmur. I fitted it up then shipped it out to nullsec a few weeks later, real life being hectic. And I wanted to run some kind of tournament.

Now I'd noticed that some idiot died in a Garmur to an afterburner tech 1 frigate so I wanted the tournament to teach the prizewinner how not to lose his ship so easily.

I ran a class on Interceptors slightly delayed while we chased some random trespassers, killing a VNI http://eve-kill.net/...kll_id=24436586

Class covered practicals in
- manual orbiting
- slingshotting
- range management
- evasion
- jousting

We then held the tourney. If players broke a rule they got eliminated. The rules were slowly introduced one at a time making it more complicated

Rule 1: Keep 100km of the marker
Rule 2: Maintain a point at all times on the designated Catcher (some failed this because of cap issues or range management.)
Rule 3: Don't get scrammed by The Catcher (pro Catcher caught a few of them, yarr!)
Rule 4: Participants can foul other participants using their scrams (Substantia got a really dirty scram in on Senshi to eliminate him in 3rd place).

Winner: Thomasina
2nd: Substantia
3rd Senshi

Thomasina won a t2 fit Garmur

The video is here. In the video notes are links to sections of the class so if you want to see just that section click the link. The video starts with me stationary in my Crow and the pilots trying to orbit me at 20km without using the orbit button - they have to double click space to fly their ship and watch the range.

The tournament was great fun to run and the class and tourney really put people through their paces!

Well that looks familiar...

A few days ago I posted a summary of a battle I was in on Reddit.

Yesterday a rewritten version appeared uncredited on TMC.

A snarky comment, that I appear to have written my first TMC article, was censored.

Ho hum.

Sunday, 20 July 2014

RIP PuppyUK

Eve player PuppyUK of Macabre Volum in the Northern Coalition. alliance was killed recently in a motorbike accident.

Our thoughts are with his family and friends.

Here is PuppyUK on top form entertaining his fleet a few years ago (NSFW, so NSFW):