Wednesday 16 February 2011

MMOs: messing people up

I was struck by reading a reminiscence by writer Steven Erikson:

"We didn’t give a shit about amassing treasure, raiding pointless dungeons, etc. We created people and then messed them up in the most inventive ways we could imagine."


I think this sums up what those of us who pine for something deeper from our MMOs, something more fulfilling than complex fruit machines, something more memorable than increasing our item's level are pining for.

1 comment:

  1. Typed wall of text responding, realized it needs to be a blog post. Gist of it is that I think MMOs are flawed vehicles for storytelling due to their intrinsic mechanics. Thanks for a thought provoking post in any case :-)