Monday, 29 April 2013

So what's happening with ice?

Among the big resource shake-ups revealed at Fanfest were the changes to ice distribution in the New Eden universe.

Next we turn our attention to mining of a cooler kind. Ice mining provides the materials used to fuel New Eden’s thousands of Starbases, and the movements of massive capital fleets across the stars. These materials play a crucial role in EVE’s economy, but the mechanics around ice harvesting have not created a dynamic or interesting feature until now. New Eden currently enjoys a massive oversupply of ice, which stifles competition and emergent gameplay with the notable exception of a few specific organized ice interdictions performed by some very ambitious players. At current levels of ice product usage, all of the ice needed for the entire game could be provided by only four ice belts (one of each ice type). We at CCP want ice harvesting to be a lucrative activity that encourages players to relocate and compete for a piece of the pie. However we also must be careful not to cause the price of isotopes to rise beyond the means of most Starbase operators. We put a lot of thought into how we would walk this tightrope, and we believe we have found a strong solution.

When Odyssey is released, the current static (and massive) ice belts spread throughout space will be removed from the game, and replaced by a series of Ore Anomalies that will spawn and respawn only in systems that previously contained the aforementioned static ice belts. These belts will respawn in exactly the same system four hours after they are completed, to ensure that players from all time zones will be able to partake in ice harvesting and enjoy the spoils. The amount of ice found in these sites will be tuned to ensure that most, but not all, of the ice needs of the New Eden cluster can be provided by high security belts. At our current numbers, the maximum supply of ice from highsec (assuming that each belt is mined out completely five times a day) would provide approximately 80% of the game's ice needs, ensuring that at least some of the ice mining must be undertaken in lower security space. For context, this means that highsec will still be a large exporter of ice products, being able to generate eight times the volume of isotopes used by highsec control towers.

To counterbalance this reduction in ice supply and to provide a slightly more rapid gratification from the activity of ice harvesting, we will also be reducing the cycle time of all ice harvesters by 50%, which will result in a doubling of ice yield over time.

With the exception of some systems in the territories of the Amarr Empire, Khanid Kingdom, and Ammatar Mandate, all systems that currently contain ice belts will have at least one instance of these new Ice Anomalies. Some systems, mostly those that currently contain two or three ice belts, will contain multiple instances of the Ice Anomalies. A full list of Amarrian highsec systems that will contain these new anomalies can be found in our companion blog, so that players can determine if their home will still have ice after the patch.

Combined, these changes are designed to make ice harvesting a valuable activity that players will engage in both cooperative and competitive gameplay to benefit from. We will be watching the results of these changes on the EVE market and on player activity very closely following release, and we may make tweaks to the respawn rate or ice composition of the new sites as needed in order to ensure a balanced feature that provides for the ice product needs of the game.
Further details are given here.

We were told that the amount of ice coming from high sec will be approximately 80% of what the market needs.There are some problems with the 80% figure. First not all isotopes are equally wanted. Caldari towers are popular for their high cpu, minmatar have the best combat towers and Gallente have the biggest silos. If we use the market information for the Goon hub at VFK as a guide we can see that the market uses the following isotopes in a week:
Oxygen Isotopes 4.28 billion isk
Helium Isotopes 2.49 billion isk
Nitrogen Isotopes 2.24 billion isk
Hydrogen Isotopes 1.56 billion isk

Looking at Jita volumes for the first week of the month:
Oxygen Isotopes  706 million units
Helium Isotopes  590 million units
Nitrogen Isotopes  1,229 million units
Hydrogen Isotopes  271 million units

There's also an uneven distribution of safe belts. Gallente, whose section of the Empire contains a great many low sec systems only has 17 high sec ice systems, 2 of which are cut off from the rest of high sec by dangerous space. Amarr has much more, even with the patch reducing the number there will still be 24 high sec Amarr ice systems.

So if the 80% figure is right for each different ice types that implies different size icicles in each faction's space. Minmatar will have smaller icicles quickly mined out, Caldari will have large icicles that will produce a larger amount of ice (80% of 1229 million per week if we take the first week in April as typical volume).

If on the other hand it isn't separated by faction then we will see Minmatar and Amarr over-supplied and Gallente and Caldari seriously under-supplied. (Amarr for example would need to find 590 million units from 24 systems compared to Gallente which would need to find 706 million units from 15 usable systems).

(Note that Jita trade volumes, especially now when the market is volatile, do not necessarily reflect the actual use volumes as much trade is speculators gambling. Still it's the best stat I have available to me).

The next question is will players mine the full 80%? Well there will be a strong incentive to. If you're mining ice now for a fraction more effort (clicking Analyse on your scanner) you can mine more valuable ice at double harvesting speed after the patch. So let's presume the motivation is sufficient.

What we don't know however is how effective miner ganking and miner bumping and other harassment tactics will be. It's quite possible that null sec interests like the Goons might pay incentives to high sec griefers to go annoy miners in one specific faction of space. In any event focusing on one faction makes sense as it puts more stress and pressure on the people trying to mine there.

It's also possible that due to neglect, happenstance or timezone some systems won't be mined, especially high sec islands surrounded by low sec space.

So what will happen in null and low sec?

In low sec ice mining is going to be tiny. Low sec is so aggressively patrolled by pvpers that it's unlikely that many people will be able to set up ice mining operations. You would need to both be a pirate and a miner, a rarity, plus you'd need to feel safe enough from the predations of your neighbours and the mockery of your peers to be able to go out in the Mack.

Null sec mining is big business. However null sec miners will be receiving a considerable boost in the form of changes to the composition of the rocks they typically mine. In order for them to switch to ice they would have to make more isk/hour mining ice than mining ore. Ice is quite bulky so in order for them to mine ice for export the ice price would have to cover freight costs of around 37.5 isk per isotope. (It's 250isk -300isk per cubic metre to move stuff to Jita from where I live). It can be compressed and export costs will be less if this is done.

Null sec mining could become quite significant as it can be done relatively safely, allows Rorqual boosts (which are better than the boosts from the high sec boosting ship, the Orca), and has a richer variant (eg Enriched Clear Icicle rather than Clear Icicle).

There's little incentive for alliances to encourage mining as it's not taxable and, unlike ratting, the skills that make you a better miner don't make you a better pvper. It's also quite easy to interdict by afk cloaking.

What this means is that ice is likely to be far less dependable in supply. If ice runs out bad things happen - capitals can't jump, towers go offline and jump bridges stop working. In other words people WILL buy ice at almost any price. So the incentives for playing the market, buying ice when the price is low then interdicting supply in an organised way will be very high for null sec alliances.

I'm predicting the Goons will launch a third Gallente Ice interdiction on June 4th.

(Or maybe I'm just trying to sell you over-priced Oxytopes).

Housekeeping

I'm changing the style of my titles in this blog. Instead of using Eve: ice products I'll omit the game name for Eve as most of my posts are Eve posts. I'll still add game names when I talk about other games.

Thursday, 25 April 2013

Eve: what pvp feels like (NSFW)






Someone linked it in fleet tonight. Best summary of Eve pvp I've seen.

Monday, 22 April 2013

Eve: Test scout, best scout

Scout: "ahhh... I got popped."

FC: ???

Any sign of them, scout?...scout?... scout?


So next time your FC asks you to +1 feel free to use our patented milintel scouting procedure!

Wednesday, 17 April 2013

Eve: BB46 Player Driven Story

The excellent Mat Westhorpe has this for the latest blog banter:

With the return of Live Events such as the Battle for Caldari Prime, clearly the prime fiction of EVE is back in favour as part of this new thematic approach to expansions. However, EVE's story is very much a tale of two playstyles, with an entirely player-driven narrative unfolding daily in parallel to the reinvigorated backstory. Often, they do not mix well. How can these two disparate elements be united or at least comfortably co-exist in a single sandbox universe?

So here's my take:

BOLLOCKS!

Eve is a science fiction game I'll grant you but the spaceships, odd-looking people, monstrous space drones are simply dressing for what is at heart a competition between players. Eve could be set in a World War 2 environment, as a football game, as a fantasy game or in Ancient Rome and would have the same basic character and story type. The Goons screw over BoB, the HBC ground down -A- in a long defensive dull war of attrition, the Guiding Hand Social Club social engineers its way into positions of trust then robs people. What is needed for this is an extremely hands off approach by the game developers and a flexible game where mechanics and complicated and open-ended enough to allow people to devise unexpected ways of using them.

Just about no one cares about the backstory, cares that 10 Caldari scientists got kidnapped by Gallente agents. The only reason people read that stuff is to glean hints about future mechanics changes or to figure out what to shoot to complete their mission.

In games like WoW and EQ2 we saw very clearly that players don't want to read quests They skim until they spot the important part - eg, kill ten rats - then race off to do it. They don't want to stop and read about the history of the war between the rats and the gnomes or whatever. Player app developers made an addon called questhelper that allowed you to skip even skimming the quest and it proved one of the most popular addons in WoW's history, later being subsumed into the standard game mechanics because it was so popular.

Same with Eve's missions - it doesn't matter what the story of The Anomaly is, you just need to know collect the dude, drop the quality street thing off in the box, deliver the dude into one of the floating drop boxes. Who cares about professor this and drones that?  Just about no one doing the mission.

The thing with games is that once we gamers put our game-faces on we're in a different psychological state to the state we're in when we passively absorb entertainment like TV or novels. We're antsy, our trigger fingers itchy, poised to interact. We don't want to be read to, we're too hyped up for that.

And that's why backstories about Caldari Prime etc leave most of us cold. Want to know the stories players got excited about? Who scooped the loot.

Friday, 12 April 2013

HBC: the fallout

So the dust is settling over the latest drama.

Cuddly badgers

Sort Dragon's corp from Pandemic Legion has left that alliance to help him in his role as leader of the HBC. That gives him the ability to lead the coalition as a blue while leaving Pandemic Legion with the option to reset the rest of the HBC for a more target-rich environment.

TEST have found out that certain behaviours and traditions that have been part of their modus operandi aren't in fact standard and universal in Eve. Then gone back to writing porn fanfic about it.

Pandemic Legion seem to be doing some soul-searching. The organisational philosophy that suited them when they didn't log on all that much and got rich off passive moon income may not be suitable for the coming Eve where nullsec alliances get their income from legions of ratters and ring miners. They're the last and perhaps the greatest of the old elite pvp alliances like BoB etc and we're seeing what an amazing juggling act their management has performed to keep them diplomatically successful while retaining their rottweiler personality.

DAWWW (TEST's feeder alliance) has been tidied up with some inactives purged and some of the busier corps making the grade to move on up. I'm delighted to say that our corp SEDNA is one of the ones joining the big boys' alliance.

I'm really pleased, feels like a reward for a big effort. Some fleets we've had 5 in and there's only been 20 others from the rest of the coalition. And that's with 10 of us logged on, 5 of which are non pvping alts.

And the random violence is set to intensify as management keeps hunting for new and better ways to find us fights.

Tuesday, 9 April 2013

Eve: mental amount of politics in the HBC

My coalition seems to be seething with bitterness and frustration. First Jadecougar got fed up that the coalition leader obviously considered him an arse, the final straw being a dumb post on the Test forums that got 100 neg rep, making it clear most of Test considered him an arse. Then Thorn and Raiden squabbled over space so bitterly that Montolio said "fuck this" and threw in the towel. This didn't stop the squabble escalating and in the end Thorn stormed out of the HBC furious. Tribe fell out with Troll over who deserved the Paragon Soul region more after the Zombie Ninja Space Bears suddenly noticed that the alliance was only one dude and had been thus for months.


Now Nork, an ex-Test corp which had been using Test as a feeder corp to get into PL, went nuts when set read only on the Test forums and starting shooting Test, both while they were neutral and waiting to get auth-ed into PL and as soon as they turned blue. They somehow managed to lose a super doing this. Test has reset Pandemic Legion and the two are neutral at the moment. But the Pandemic Legion guy is still head of the HBC.

I feel sorry for the dude from my corp who they awoxed. I don't think he had even heard of any of these corps and alliances (except Test).

Have no clue what's going on. Am hiding somewhere quiet exploring mag sites until it's a bit clearer that a blue in local isn't someone about to attack me.