Tuesday, 20 May 2014

BASTN Inty roam

This is an After Action Report for a fleet I just ran for The Bastion. I really enjoyed myself. I'm not technically a CFC FC yet but hopefully that will happen soon.



I took a fleet out partly for the fun of it and also partly to test a few of our systems.

I believe Carneros pinged it but for some reason I didn't get the ping. I do get goon ones.

Spamming in alliance chat got me some people, spamming in our Bastn jabber channel got me some more, I think I had 10 inties and 2 T1 frigs in the end.

We burned to Cobalt Edge then raced to the system with the most recent ratting on dotlan. Spooked a lot of miners and a few blingy ratters. Some close ones but no kills. We then headed to another busy looking system and caught a Drake and a Hulk - sadly the Hulk got away before we could establish secondary points. The Drake didn't nor did his pod.
https://zkillboard.com/kill/38983506/

We then headed to Oasa where we found 4 carriers on D scan but didn't get a tackle. We did get a legion who was belt ratting on the way home. Higuise heroically pointed it until he died. Still inty for legion is a decent trade.
https://zkillboard.com/kill/38984102/

We got some superb angry Russian rage in local for that kill which I'm reliably informed meant "I kill your mother and rape your sheep." (Don't have the chat open, might have misremembered the order).

We then stopped off in Venal on the way back to get Higuise a noobship and accidentally found a fight. It was a very messy fight - we killed an Ishkur and put a loki into half armour but we had people missing/reshipping so we disengaged and regrouped. We lost a couple of inties and a frig. TRI got very mad and camped some of our guys into station with Onyx, T3s etc so like a true brave and loyal leader I told them they were on their own and led the rest of the guys back home. 3 velators were sacrificed to send people to TVN the quick way.
https://zkillboard.com/related/30001329/201405201800/

We nearly caught a cynabal 6 jumps out but it too got away and that, as they say in showbiz, was that.


Analysis:
- ragged comp
- superb fleet discipline
- non bubble immune ships coped well with our extreme pace (except the pod)
- we lost at least one to not disengaging. More practice with inties will reduce losses.
- upbeat friendly chat
- no paplinks available
- I'd like people to be able to get peacetime SRP later on please. (Total losses 3 inties and an atron).

I'd like more doctrine conformity (but I guess we need a doctrine first, right?) but otherwise went super smooth and made a lot of bad guys mad while entertaining us.

Also can I be a FC please?

Saturday, 17 May 2014

A Newbie's Guide To Being A Pangalactic Superwarrior

written for my new alliance, The Bastion [BASTN]



Hello new person!

Welcome to this corner of the internet.

Before we go too much into specifics let's have a quick recap on how the internet works. Here's a reddit post about kittens.
http://www.reddit.com/r/aww/comments/25qo0d/found_these_brothers_outside_my_gfs_house_i_fed/
Currently 3043 people like this post.

Here's a brilliant and technical analysis of Eve physics from an expert space warrior
http://www.reddit.com/r/Eve/comments/25s7ti/ship_motion_in_eve_online_lots_of_math_greek/
Currently 24 people like this post.

Expressing this numerically, if you're a kitten THREE THOUSAND more people like you than if you're an expert space warrior. You're more than twelve thousand percent more liked.

We can put this into a mathematical expression:

Kittens > expert space warriors. By tons!

If your Eve life ever feels difficult or frustrating just remember this simple, empirically proved statistical fact - you're twelve thousand percent better than the narky bitter vet who shouted at you. And that's awesome.

Down to details, it may seem daunting that you're in an alliance that jumps across the universe to fight people. There's two important things that help you though, in fact the game mechanics advantage new players in this.

- you can deathclone to anywhere your corp has an office. When we deploy we normally rent an office at or next door to the target system.

- you can operate in almost any fleet in a tech 1 frigate. With a brand new character you just need to learn the microwarp drive and the warp disruptor to be a really effective tackle frigate pilot. Ewar frigates (Vigil, Crucifier, Maulus and Griffin) are also super fun and really really useful.

Let's recap - we can get you there. We can get your ships there - just ask a friend or your corp to get someone with a carrier to help move your ship. You'll probably have to change the ships' names to [Yourname]'s Slasher etc.

It's also likely that our market wizards will stock the deployment market with newbie friendly ships - these are often on alliance contracts.Some corps will have ships available, find out how your corp does this.

Once you get there your enemy is inactivity and your main weapon against this enemy is sociability. Talk to people. Make sure you have all the IT things sorted - jabber mumble. Get a microphone and talk to people.

Practice practice practice. Go out with one other person and practice tackling them burning perches and warping back, scouting and so on.

Now very occasionally there will be fleets you can't come on. Black Ops fleet work by teleporting ships but they can only teleport ships that fit covert ops cloaks so the minimum to be part of the operation is usually a Stealth Bomber. If in doubt ask the FC (Fleet Commander) if you can be of use.

Now once in a while you may get shouted at. As a FC let me explain why. We work in horrible conditions, we have to listen to multiple audio channels where different people are talking at once, while multitasking a ton of complex things. We have to monitor local, private chats, jabber chats. We have to know what the bad guys are doing, just did, are about to do and might do. In addition there's often aggravating alliance spacepolitics which makes us grumpy. (In one of my former alliances I was the senior active FC and our Recon people still didn't consider me spaceimportant enough to give me any actual recon).

FCs get grumpy.

So we might yell shut up or something but it's because we're busy stressed people in the middle of doing a really hard job.

If we annoy you please remember where we started this discussion - you are literally and provably TWELVE THOUSAND PER CENT better than us. We're internet nerds, you're kittens. So neer neer ner neer.

If you get really pissed off then please a) sleep on it. (A lot of times if I think I was rude I'll contact people after a fleet to apologise). b. raise it with your corp ceo or a diplomat. (No need to just let it go, newbie relations is really important - a FC may need to be made aware he's doing his job wrong). And finally c) if you really can't stand a particular FC simply stop joining his/her fleets. There's lots of other fleets to go on.

On to specifics, how you have fun as a new player in fleets:

- stay alive. Tackling is not a matter of just burning into a huge blob of ships and dying, often your best first move is to get 200km off a fight and watch it. A Tackler is often most useful at the end of the fight when the bad guys are trying to escape. One of my favourite memories is a fight when I was flying a Crow, which is a glorified tackle frigate and I caught two battleships at the middle and end of the fight then caught the enemy FC at the sun in his Damnation command ship and got his pod too. My tackling caused about a billion isk damage to them and turned a loss into a disaster and all because when I got shot at early on in the fight I warped off to a random planet then back. I actually warped off to survive three times before I landed all those juicy tackles. So keep alive - you're important.

- be prepared. Trying to set up IT or something during a fleet sucks, get everything ready and working before. Make sure there's ammo in your ship etc. Nothing wrong with taking it out for a test flight (unless we're camped in by bad guys).

- understand intel and geography. A big part of Eve is simply learning the map. Have dotlan open during fleets and check where we are as the FC moves the fleet about. http://evemaps.dotlan.net/map

- have isk. In addition to pvping it's good to work out some way of making money. Looting during combat can help although if you missed a juicy tackle because you spotted a wreck of something expensive the FC might get cross. never mind, you're a kitten. If you don't have isk and you need it just ask people for some. You can pay it back down the line later when you're some superfat space cat.

- everything is free. Newbie ships are often given out free and if they aren't free then they cost isk which you can get just by asking veterans for free money. Effectively while you're new when you want to pvp you can do so for free so don't let money be a reason not to take part. Later on it's nice to have money for fancier ships or whatever but T1 frigs are so cheap there's no reason for a space holding alliance to see people left out because they can't afford one. In the grand scheme of things the 10 rifters you lost in various dumb ways are insignificant compared to the value of the moons we hold because you and the others are active.

- be sociable. People who burn out in this game burn out because they get frustrated by the many problems the game throws at us. If you ask for help we can fix pretty much anything. And people like looking after kittens.

- keep busy. If you don't have work ask for some. In a t1 frigate you can check whether moons have towers (mind you warp off quick before it shoots you!), you can build up our bookmark collections, you can roam and see if you can find something your size to fight, you can grab a few friends and just fly around looking for trouble, you can camp gates, you can rob ESS ratting thingies, you can take a siphon and steal the bad guys' valuable moon goo, you can rehearse tackling and flying techniques on jettisoned cans. (Try orbiting a can at 20 km only doing manual piloting). Even a simple thing like reporting names in intel channels can be very useful.

Saturday, 10 May 2014

CSM Voting Results - breakdown

Round beginning - 36 candidates remain
31294 votes, 10432 quota
Initial talley:
  4314 "Sion Kumitomo"
  2944 "corebloodbrothers"
  1915 "Sugar Kyle"
  1692 "Steve Ronuken"
  1655 "progodlegend"
  1521 "Ali Aras"
  1453 "Matias Otero"
  1418 "Mike Azariah"
  1171 "corbexx"
  970 "Major JSilva"
  959 "DJ FunkyBacon"
  857 "Mangala Solaris"
  853 "Psychotic Monk"
  828 "Asayanami Dei"
  786 "mynnna"
  775 "Xander Phoena"
  691 "Aram Kachaturian"
  653 "James Arget"
  645 "Gorski Car"
  602 "DNSBLACK"
  528 "Jayne Fillon"
  518 "Proclus Diadochu"
  483 "Podli"
  474 "PsychoBitch"
  437 "Alner Greyl"
  355 "Awoxing Pizza-Spymaster McBlushooter"
  324 "Angry Mustache"
  266 "Einear Lightfingers"
  235 "Azami Nevinyrall"
  201 "riverini"
  190 "Psianh Auvyander"
  162 "commander aze"
  141 "Karen Galeo"
  97 "Xenuria"
  93 "Ramirez Dora"
  88 "Karma Bad"
Actions:
  Elimination: "Karma Bad" with 88.000000 votes

Source

I bolded the candidates who went on to become CSMs.

Some pretty interesting things emerge.

Condolences to Psychotic Monk and Asayanami Dei who came 13th and 14th respectively in the first round but didn't make the final 14.

Well done to the CFC for ordering their ballots efficiently enough that they got guys in despite their polling 15th and 16th in the first round.

I suspect what's happening here is the power of the full list of 14 names. For people who didn't simply copy a list 14 names is quite hard. I picked a bunch of people I liked but that only got me to 8. Then it was just people I dislike or people I'd never heard of. I think a lot of people simply didn't fill out the 14 and that's possibly part of why Mynnna and Xander got in simply by being on many people's ballots while not first choice.

So the low turnout (31k votes out of "500 000 subscribers" - probably including Serenity players who would not be eligible to vote) may actually be even lower once things get down to to the last elimination round.

In fact here is the last elimination round.

Round beginning - 3 candidates remain
18936 votes, 6313 quota
Initial talley:
  7784 "Ali Aras"
  6055 "Sion Kumitomo"
  5097 "Steve Ronuken"
Actions:
  Elected: "Ali Aras"
  Transfer from "Ali Aras":
    Votes: 7784.000000, Factor: 0.188977, Excess: 1471.000000
    726.240108 votes to Exhausted
    587.719681 votes to "Steve Ronuken"
    157.040211 votes to "Sion Kumitomo"
  Elimination: "Steve Ronuken" with 5684.719681 votes

So only 18936 people voted for a full set of 14 candidates.

Also interesting is that Ali Aras came 6th in the first round and finished top. While she wasn't top on as many people's lists as other candidates she did manage to appear on most voters' lists.

Some conclusions I have:

- it's dangerous to assume that views of the CSM precisely represent the Eve player base. We've had ongoing disputes for some time between one end of the playerbase spectrum that can be characterised as extrovert/event-attending/pvpers and introvert carebear soloers

- only 31k/500k accounts voted and many of those, especially the nullsec and wormhole guys will be multiple accounts. That's about 6%.

- one could argue that it's not right to count the Serenity server as those players are not enfranchised. I don't agree. They are still Eve players, CSM influence on how Eve develops still shapes their game. It's probably a really bad thing that those players are disenfranchised, if there are major cultural and attitudinal differences between that small subsection of the Eve playerbase that is vocal and Western and the Chinese players.

- 40% of voters didn't complete the full ballot (including me). A significant proportion of those who did were probably copying someone else's lists. This means a small number of people, those who make the list, are having a very large impact on the election results.

- Steve Ronuken who just missed out last year did amazingly well. This echoes Jester who failed 3 years ago then got a sackful of votes last year. Standing for the CSM even if you don't get in seems to help future campaigns.

- Mynnna got a surprisingly low number of votes. One expected his Goon constituency to vote for Sion first Mynnna second as per instructions but he went from top last year to barely scraping in this time round.

Saturday, 3 May 2014

Dust and Ashes (NSFW)

Sorry Dust514 players.

Bad news from Fanfest (nsfw)

Wednesday, 30 April 2014

A win for the blogosphere!

"Absurd," they claimed. "Irresponsible," they called us. "Mass ignorance and hysteria," they said.

The strong concern expressed here and on many other blogs seems to have got through to CCP and CCP Greyscale said today

"First, we're hoping to broadly maintain the current balance of manufacturing between hisec, lowsec, nullsec and w-space with these changes, purely because it reduces the risk of the changes as a whole. We're hopeful that the summer release will make manufacturing in nullsec more viable, but we're not attempting to comprehensively address nullsec industry in this expansion as it needs to be done as part of a wider consideration of the nullsec ecosystem."

That really wasn't the case before for all CCP want to imply "nerf highsec, no no we never wanted that, apologies for the miscommunication." The original dev blog clearly stated otherwise:

"Expect costs ranging from 0% to 14% of the base item being produced for the most extreme case."



Reading that with the knowledge that currently almost all non-cap manufacturing occurs within 2 jumps of Jita it's clear who that was going to hurt.

There's still a very strong move towards nullsec via the refining changes but at least high sec industry won't be hit by a double whammy of 14% manufacturing costs on top of significantly worse refining.

Great job to everyone who blogged robustly about this. We won!


Sadly in some cases I think we have lost good people we won't get back but at least Mord Fiddle, probably the finest writer blogging in Eve this year won't be completely out of our reach.

Monday, 28 April 2014

Gentlemen's Agreement disbands

Kesper North, CSM, veteran of the Fanfest alliance panel, has posted this on the GENTS forum.

It was a good story. There was adventure and intrigue and big spaceship battles. We pulled off some remarkable feats and were involved in some of the most momentous things to happen in EVE's history. We had larger-than-life heroes who pushed the envelope of the game to its limits. But the time comes for all good things to end.


After consulting with the CEOs of each of the corporations within GENTS, as well as other members of the executive team, Kippig and I have jointly decided to shut down GENTS. Sometimes, problems become endemic to an organization, and no amount of leadership change will rehabilitate the structure. When that happens in EVE, it's better to get a fresh start with something new. So after three and just-shy-of-a-half years of GENTS, we're going to gracefully exit the stage.

This shutdown will be gradual and orderly; supercap builds will have time to complete and there will be plenty of time for corps to find new homes elsewhere in the CFC. Sov and moons will be transferred to GSF in an organized fashion; we'll work with moon holders and GSOL to manage that transfer safely.

As for alliance isk and assets - we're working on a plan to divide assets and isk among member corps, so you guys will have a nice present to remember us by. Exactly how we do that division of spoils is still being discussed; we'll let you know when we come to a decision.

Kippig knew he was going to have to go to bed before I was able to get home to make this post, so he wrote up a statement and asked me to include it in my post. Here it is:


Quote from: Kippig
Dear Gentlemen,

Yesterday was a weird day. The moment I got appointed CEO I started talking to all the relevant parties I could find to figure out what needed to be done to keep the show on the road. When it was midnight again I finally realized that we would not be able to turn this around anymore. Do it right or do not do it at all, that has been one of the principles in GENTS we live by. It saddens me deeply but I do not think we can do this right anymore, so according to that principle, we do not do it at all. Gents will be winding down.

I have enjoyed my time in GENTS. Starting out in Cloud Ring, catching a cloaky camper that was terrorizing the region on the first day I joined. Doing scouting during the first Vale campaign and becoming an FC once we returned back to Cloud Ring. I kept getting promoted until I finally found myself in the spot I am in now, with all the experiences and things I learned from everyone I met on the way. I not only learned a lot about FCing but also more about people, what makes them and what motivates them. I am by far knowledgeable enough on that aspect but I like to think that if you have the heart in the right place and try you will at least have a shot at things working out.

I would really like to thank everyone in the alliance for flying, and losing ships with me, and would like to thank the corp leadership for working with me when they could. the conversations I’ve had with you guys were heartwarming. I would like to thank everyone who stepped up as an FC and scout, both the ones who taught me how to, and the ones I in my turn could teach. I would like to thank everyone in the DG team, past and current, for stepping up and helping out with running this alliance. You have all dedicated a lot of time to this and that is a big commitment to make. I would like to thank the current and former EXECS Tradik, Shangpo, Romandra, Nova, Lake, Kinkouin, Chiaco, Noir and Ryan for their trust in me and making a lot of GENTS possible to begin with. A further thanks to Chance and Soft insanity who pulled quite a few hours last weekend to work on a solution.

And finally I would like to thank Kesper North, the man who made this all possible, and poured everything he had into this all the time. The reason GENTS has been around for this long, three years already, and has grown from a few 100 members to an almost 3000 member alliance with a swath of sov, that reason is Kesper North. I think he can be proud of what he made happen over the lifetime of GENTS.

GENTS will be winding down, this means that we are going to transfer our sov in a coordinated fashion to GSF. Supercaps in build will be allowed to complete. Everyone will have enough time to decide what to do after GENTS and your CEO’s have already been informed about this and are most likely working on it right now. One of the options that we’re working on is a way for corps to stay together by joining a new alliance administered under the GSF organizational structure; your CEOs have been apprised of this opportunity and you should let them know your preferences in how you proceed.

I want to add my voice in thanking everyone who has made this alliance a success over the years. You've done wonders, and you have a bright future ahead of you. I wish you all the best of luck. As for me - I'll be sticking around the CFC and enjoying a quiet retirement in Goonswarm. I would encourage you all to find new homes in the CFC - ideally together, in  the new alliance Kippig mentioned. The alliance is ending, but the coalition is healthier than ever; let's go keep it running.

I will be hosting a final SOTA Monday at 1900 EU time where I'll try to answer other questions you may have, and so we can reminisce about the good times. A wake of sorts, if you will. I hope to see you there.

Fly safe.