Monday 3 August 2009

Querulous Plains: sandbox or theme park?

This game doesn't quite fit into the conventional definitions.

Perhaps the best way to view it is as a collection of theme park rides without the rails that they usually run on. So if you play an Evangelist you have a clear set of developer-made and player-made quests and goals as well as very loaded incentive scheme intended to push you towards a certain style of behaviour.

However most other players are sitting on different rides going in different directions and the whole thing is a messy snarl-up of frustrated people shouting at each other for being in the way then grudgingly agreeing on some form of mutally beneficial compromise (or else jumping out of the vehicles and punching each other).

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