Having left nullsec I'm having a blast in RvB but it's not generating the income I've grown accustomed to. While it's not actually cost very much (I've lost 3 frigates so far worth about 40 million total), I have accounts to plex and besides I just like being rich.
I need to get my PI going again. Preferably in a wormhole.
I have a few friends who are also interested so I've been thinking about taking one by conquest. My last hole was an unfashionable C1 with a null static - maybe we can do better this time. And since the good ones are nearly all taken we'll have to kill a POS.
A great many POSes are defended by gun batteries that simply don't reach far enough. A sniper ship can shoot from over 200 km and generally speaking the battery versions of close range guns (autocannons, pulse lasers and blasters) don't reach anywhere near that far. So there's a fair chance of finding a POS that we can kill with range in comparative safety.
Here are my designs for sniping POS killers. First the king of long range sniping ships: the Raven. Using cruise missiles which do their full damage at any range and which can be adjusted to suit the resistance hole this ship comfortably shoots the full 250 km which is the cap on how far a ship can target in Eve. The ship is designed to operate without enemy ships being present, if it gets tackled though there's a heavy neut. It's also designed to operate while being neuted and to tank against EM damage. Most artillery batteries will use EMP ammo and lasers also do EM damage. Tank against kinetic for rails. Cruise missiles have the advantage of being able to use FoF against POSes with damps.
For people who can't use missiles the other options are weaker. None of the guns operate comfortably at 250 km. Here's a Naga fit that comes close, also tanked against EM:
It's not possible to operate a Naga continuously while being neuted so this one will have to warp out from time to time if neuts are in place. Fortunately warp disruption batteries only reach out 150 km.
Anyone who can't fly either of these should bring pvp ships or simply fly around the pos in a noobship at 200 km to draw off neuts and damps.
One of the oddities of POS warfare is that the guns measure distance from the centre of the control tower. So if you place your bookmark right (ie so that ship to gun to tower is a straight line) then a ship 290km from the tower will be 250km from the gun. It may be necessary to prepare several bookmarks to get good angles from which to shoot guns placed at different spots. The extra distance will reduce damage from batteries that are shooting in their falloff range.
The Eve University site on POS warfare is excellent.
As always wormhole intel is crucial. By using Show Intel on the tower (or a poco) you get the corp from which you can get a list of members, add them to watch list and start your op when they aren't online.
Ultimately you're almost impossible to stop. You reinforce the tower when they're asleep. You get an appointment to kill the tower. You arrive at that appointment a couple of days later and check the watch list to see how many they are. Too many? Go to bed and let them repair their tower and put everything back. Wake up and reinforce it again. Rinse and repeat until you like the odds then bring a few friends and shoot the tower. They could hire mercenaries or bring in people you don't know about but if so just add those people to watch list too and go again when everyone is offline.