Friday, 17 April 2015

A new owner's guide to the Fountain region

Hi. If you're in BRAVE you're just about to become the owner of the Fountain region of sov nullsec. Congratulations on your new acquisition.

This guide will look at geography, military situation and resources (isk-making opportunities).


First off the geography. Fountain is in the galactic west. It has stargate connections to Outer Ring (and through that region to Syndicate), to Cloud Ring (an area in the process of being abandoned by the Imperium that leads north east to the Imperium heartlands), an exit to Aridia, and an exit to Delve.

There is a single pocket of unconquerable NPC nullsec in the centre of Fountain, the Phoenix constellation. Otherwise the region is conquerable sov, currently owned by the CFC/Imperium and soon to be transferred to HERO coalition.

Historically people living in Fountain have usually based at the central office station of 6VDT. This station is 16 jumps from the nearest Empire entrance in Aridia. From high sec to 6VDT is just 2 jumps by jump freighter allowing relatively easy logistics.

Military situation.

A notable military presence is a group of 3 alliances known as the Fountain Core (a name which is also used for the constellation they live in in NPC Fountain). These can be collectively summarised as follows:

- highly proficient gate campers, spending long hours recently camping the J5A chokepoint, killing scores of CFC pilots each day.

-  fly small fast ships, hard to catch.

- can form moderately strong fleets to contest money moons.

- they've always been extremely good at catching stragglers. Basically if you're a jump behind when your fleet is moving through Fountain Core space you're almost certainly dead.

- active close to Fountain core or at the J5A/B-D chokepoint. They don't really seem to roam or cloaky camp.

Sorry We're In Your Space, Eh is a splinter off the old Fountain War era Test that stayed in Fountain after the CFC conquered it in 2013. 293 members. They've been highly effective and mostly gatecamp. They've killed 1711 (123 billion isk) ships so far this month for just 193 losses (10b). Favourite ships are svipul, sabre, crow, daredevil and gila. 10 pilots with 62 or higher kills this month.

Gang Bang Team are Fountain Core veterans and are a Bulgarian alliance. 149 members. Gatecampers. They've killed 1176 (86b) and lost 93 (5.5b) this month. Favourite ships are svipul, crow, sabre, augoror navy and flycatcher. 10 pilots with 49+ kills this month.

Godfathers were a once very well regarded alliance that is practically dead. 159 members. They fly with the others. Favourite ships are ishtars, cruors, daredevils, augoror navys and maledictions. 5 pilots with more than 10 kills this month.

Aside from Fountain Core there are the following potential threats:

Cloud Ring residents. Cloud Ring is being vacated by the Imperium, unknown at the moment who will move in.

Delve residents. Sov Delve is currently being scoured by the Imperium with Darkness in retreat and Kadeshi disbanding. Unknown who will move in once the Imperium goes home. NPC Delve is home to Pizza who may roam up to Fountain in cheap ships or come bomb our strat ops. They are superb bomber gang pilots.

Outer Ring/Syndicate. These are generally small groups that mostly fight each other. We may see a few roams. Goon Sig Space Violence is based in Syndicate and E Uni maintains a presence there.

CFC/Imperium. The dominant force in null sec their main aim is likely to be simply to sit on their mountain of riches and fend everyone else off, while maintaining enough foreign expeditions to keep their most active pvpers from quitting. They've announced a June invasion of Providence unless Providence swear fealty to Emperor Maximillian. It is not known which Provi value more - their roleplaying or their space. If they run out of things to do a CFC invasion of Fountain is very likely at some point over the next 12 months.

The BRAVE effect. Traditionally people have come to Brave for content because Eve is a game where most people blueball or blob. With the introduction of Fozziesov we are likely to see dozens of somewhat halfbaked alliances of around 500-1000 pilots trying to carve out little corners of sov all over Nullsec which should draw off some of the interest in farming Brave (as people will farm these new guys instead). There's no chance that Brave won't have some people after us though.

Wormhole raiders. The effect of Phoebe, the addition of extra holes, especially frigate sized holes, the example of highly successful raiders Verge of Collapse and Hard Knocks and the introduction of Thera have made attacking null dwellers from wormholes an increasingly popular way to pvp. This may become even more popular when Fozziesov fills nullsec up with scrub pvpers who will desperately fight off attackers in kitchen sink fleets. Expect a lot of incursions via w-space.


Ratting. Fountain has Serpentis rats, their ewar system is damps. This discourages ratting using long range snipey ships but is great for drone ships as the drones will keep killing while their parent ship is damped.

People like ratting in this space in absurdly high damage blasterVindicators but an ishtar is a cheap and effective ship for ratting and much less effort than chasing down each rat in a web/blaster boat.

Forsaken Hubs are generally considered the best ratting sites because of very low rat damage and very few frigates and waves that don't spawn until you've killed everything.

Here's a suitable ishtar fit:

[Ishtar, Fountain ratter]

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Omnidirectional Tracking Enhancer II

Limited Kinetic Deflection Field I
Limited Thermic Dissipation Field I
Medium Shield Booster II
10MN Afterburner II
Drone Navigation Computer II

Dual 150mm Railgun II, Spike M
Dual 150mm Railgun II, Spike M
Dual 150mm Railgun II, Spike M
Dual 150mm Railgun II, Spike M

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Ogre II x5
Ogre II x5
Warrior II x5
Warrior II x5
Warrior II x5
Warrior II x5
Hobgoblin II x5

Cargo: CN Tungsten Ammo (for anti-interceptor defence). Javelin

This is quite tight and requires a 1% cpu implant. It's cap stable, does 883 dps and tanks the rat damage pretty well. The Warrior drones are for fighting off interceptors and tackle.

If you're feeling lively you can chase the rats and blast them with javelin ammo, but usually it's best just to watch a movie with half an eye on local. Align then recall if neuts come in to local. hit warp as soon as anyone appears on grid. If you do get tackled, align, keep your guns and 5 warriors out (launching more warriors as they kill your drones) and mash the warp button, they'll often cap out or burn out of drone range and let you escape.

For missile users here's another option:

[Cerberus, fountain ratter]

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

10MN Afterburner II
Kinetic Deflection Field II
Thermic Dissipation Field II
Medium Shield Booster II
Phased Weapon Navigation Array Generation Extron

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin II x3

Cargo: Scourge Javelin Heavy Assault Missile.

Anti-inty tactics: shoot them with javelin, put your drones on them align out and mash warp.

Cap stable, 756 dps at all Vs.

Low skill point players can use Vexor Navy Issue.

Full rat stats can be viewed here. Special note for belt ratters: all belt rats spawn as if the system had perfect true sec (-1.0) even if the security is higher. That helps with more hauler and officer spawns (although the latter are still incredibly rare).

Mining. Fully upgradeable nullsec anomalies just in time for the new ore changes. Some miners are going to get very rich. Mining is usually best done in the same system as a refinery station (red one) and then moved one jump to an industry station (yellow one). Or you can mine, compress then transport it but why bother when we have so many good refineries? A nearby blue station for blueprint research may also be useful for people not using a POS to research.

Ice Mining. Also best done in a system with a red station. Unfortunately 3 of the 4 systems that are suitable are pipes traveled by pvpers so the best ice mining place is 38IA.

Gas mining: Valuable gas clouds have been found in the Pegasus constellation. To mine gas you need to scan down the sigs, kill any rats then huff away in a Venture or Prospect or other gas mining ship. The gas is Celadon Cytoserin used to make Exile booster and currently quite valuable (before Brave kills it).

Moon mining: The incomplete listing on Dotlan has 59 R64 moons which is a hell of a lot for a region. Also lots of lesser minerals. Fountain Core is particularly rich and we may see conflict over these moons with the locals.

Exploration: High end combat sites can drop Vindicator bpcs. The usual null sec distribution of data and relic sites and wormholes to other places. If Fountain's too farmed there are several adjoining null sec regions to explore.

Angel and Serpentis missions: (NOTE: VERY HIGH RISK). The locals in Fountain Core will be very agitated if Brave members start running missions out of Fountain Core as it's been their private monopoly and a very lucrative one. Lots of special pirate goodies in these stores, they're two of the best pirate LP stores in the game and it's great to have both in the same spot. The ships offered are Dramiel/Cynabal/Machariel and Daredevil/Vigliant/Vindicator which quite simply are 6 of the most fun ships in the game. Expect wrecks as Brave mission runners clash with the locals.

Manufacturing. Best done in the yellow stations - Brave always has a strong consumption of ships etc.

Imports. May become less of a thing as null sec manufacturing develops and our industry corps get really productive but it's an easy trip from high sec so we should see plenty of importers making lots of isk on a busy market.

Planetary interaction: Should be fine, there's tons of every type of planet, including plasma.

Thursday, 16 April 2015

Goons win Eve, part 2.

(7:49:02 PM)

In preparation for tomorrow's SotC announcement, we are for a finite length of time mutually setting +1.1 standings with the Imperium (formerly known as the CFC) starting in 10 minutes, at 1900 server. Standings fuckery might happen due to propagation, not everyone setting at the same moment. Report to diplos if you're getting shot, and don't shoot them after 1900 even if you don't see them light blue yet.


##### SENT BY: June Ting (Of Sound Mind); TO: online.hero; WHEN: 2015-04-16 18:48:51 #####

OK, what's all this about then?

Well at the moment we don't know for sure. Tomorrow we are going to be told about what happens next in HERO coalition's journey through Eve.

What is interesting is that it involves some deal with the CFC, now The Imperium.

Generally speaking once you start dealing with the Goons they win. You might also win which is what makes their diplomacy so effective but by securing a deal with HERO Goons now have pretty much everyone either neutralised or negotiated with. (Except for Gevlon's valiant NPC Null hold-outs).

Tuesday, 14 April 2015

Goons win Eve.

via Reddit:

TLDR: we basically won eve online again as long as we don't fuck it up and snatch defeat from the jaws of victory at the last moment, hi5s boys
~~~ This was a broadcast from the_mittani to all at 2015-04-13 18:10:03.494206 EVE ~~~

OK, so what's going on?

Well here's another ping that explains it:

(8:08:06 PM) directorbot: SQUAD BROKEN: NCdot is leaving Querious (and sov itself). Darkness SCSAAs are reinforced because some idiot thought building supercaps in Delve during the Fountain invasion was a great idea. Fraternity is disbanding. Nulli is evaccing from PL to a system called (you can't make this up) 3-BADZ. Black Legion is resetting their N3 comrades because even they are fed up with them.
I broadcast yesterday that I was waiting on the CEO Update to see some of the above variable settle out, and it seems they've settled out into what may be the first coalition-level failure cascade in the history of Eve. We've seen it happen to allainces, but a whole coalition in the space of four days? God damn.
NOW IS THE TIME FOR BOLD ACTION - We will be redeploying and assaulting the enemy EVEN HARDER as they break and run. We will not wait and give them pause and a chance to regroup. They break, we chase and cut them down. Announcement will come with the CEO Update which I now have no excuse to not get off my ass and write. Titans to abort in Delve, Vee's Cruror to rescue (for realsies this time), regions to duckwalk out of after giving our enemies the finger, the whole shebang.
~~~ This was a broadcast from the_mittani to all

In terms of Nullsec power Eve now looks like this:

CFC: approx 40k pilots, mostly older, more supers and titans than anyone else. They live in the NW of the map.

PL: have abandoned holding sov and now live as mercs.

BL: abandoned holding sov a couple of years ago, live as mercs.

N3: failcascading or evaccing to Empire.

BRAVE: evacced to Empire.

Russians: Mostly fighting each other, traditionally avoided by the English-speaking blocs.

Good game CFC, good game.

Saturday, 11 April 2015

BRAVE: counter coup succeeds, all hail King Lychton

Just when it seemed BRAVE couldn't escalate the drama any higher a dramatic last minute coup happened shortly before a scheduled handover of leadership.

On Tuesday a group of disgruntled players persuaded corp CEOs in the BRAVE alliance to switch their vote for alliance leader from Lychton Kondur to Malanek while Lychton was asleep.

This morning many of these CEOs were quietly approached by a DAMN PATRIOT, Ceo of Dropbears, and persuaded to change their votes back. Patriot coordinated the switch and as soon as Lychton regained alliance control a bunch of corporations including executor corp Nerd Panic, were summarily kicked out of the alliance.

Lychton is now in full control and gave a charismatic and pretty awesome speech.

Anna Niedostepny has been named as the bad guy and is in the process of being kicked out of the alliance.

Malanek is considered a patsy and is likely to be allowed to continue with the alliance if he chooses to do so.

Lquid is considered a bad guy but probably worth saving. His status is complicated by the fact he owns our IT hardware and runs our services. In addition he was in possession of alliance in game assets. He was ordered to immediately return 100 billion isk of alliance assets which he has done.

In Lychton's words "if you come at the King you better not fucking miss."

BRAVE: The 1DH plan

I've written two previous plans for a home for BRAVE alliance and such friends as want to accompany us: one, probably impractical, plan for Thera and a plan for Tasti in Caldari low sec that was well received.

This plan is for 1DH in NPC Nullsec in the Delve region.

Let's assess this place in terms of the three most important criteria: who we fight, is the station viable? and line member income.

Currently Delve is being invaded by the full force of the CFC and scary armadas of 1000 experienced players, huge gangs of harpies and bombers are roaming the region. I'm going to predict that DARKNESS and The Kadeshi are going to crumble before this onslaught and that within 4-6 weeks the last great Dominion sov war will be over with a pet or a renter installed in the region.

I don't think we could contemplate a move until the CFC undeploys but that fits in with our agenda - Lychton stated we're not moving any time soon.

So that would see the neighbourhood of 1DH containing some second tier CFC alliance/renter, Pizza who base from next door at PR-, various independent Russian mission runners, and - if they manage to hang on to it - NC. and their renters in Querious. There's also the BRAVE effect - anywhere we are predators are drawn to get fights ganks and kills.

So I think enough content during times when NC. and CFC are not at all out war.

When they are actively fighting BRAVE should be ok. There's too much of NPC Delve for anyone to lock it down, if they camp us people can operate out of neighbouring stations. We would be ideally situated to service mercenary contracts for either side. And we'd have non-stop action and the biggest fights right on our doorstep.

So basically fine for content as long as we don't try to move the entire alliance while CFC is deployed to Delve.

In the longer term if we stay there we will eventually be able to push out and take nearby sov and then get pushed back. It's actually quite a good base for an independent entity that will sometimes be strong enough to take sov and sometimes not. We also have opportunities to deal with nullsec superpowers for sov should we wish - CFC has already offered us Delve in the past and NC. has given us sov before.

Unlike our Catch adventure being based in 1DH means that we can't be pushed into a disorderly evac by sov conquest - we just get pushed back to NPC Null.

How's the station?

It's a non-kickout  has cloning, repair and 50% refinery. It does kinda look like a kickout but it isn't I just tested it in an inty. You stay 0m from the station for ages. It has two level 1 mission agents so even if we were hellcamped in we could run missions in inties, warping to instaundocks while saying pffft as we go past. Of course there are higher level and much more lucrative mission agents all across the two constellations of NPC Delve. There's factory and research stations in other NPC stations nearby. No school systems so most skillbooks have to be imported.

How's line member income?

Blood raider missions. Nearby Empire missions in Aridia if people prefer those. Fabulous exploration with 6 pipes out of NPC Delve.

It may also be possible to rat and mine in other people's systems. We would be surrounded by renters and nullbears.

There's a gas cloud constellation a little to the south, OK-FEM.

Importing is much more viable than it was in Delve. It's 2 jumps from high sec to 1DH by jump freighter with a wide variety of mids to choose from for greater security.

Blood raider LP is not paying well at the moment. However I have a cunning plan.

Anyone who heard episode 5 of EN24's excellent new podcast will have been intrigued by Jeffraider's comments. He claimed that if he with BRAVE's numbers he could have killed PL's whole super fleet using an innovative idea that he could express in a single word. He didn't reveal what the word was.

So I will: neuts.

The power of neuts, in fact the power specifically of Bhaalgorns, against caps is shown in the famous and excellent Eve video Clarion Call 3. In this video a Bhaalgorn is used to neut out key ships from the hostile fleet allowing a win while outnumbered. It's particularly fun seeing helpless capped out Moros just sat there waiting to die.

No one has ever massed Bhaalgorns into a major part of a nullsec alliance fleet doctrine. Traditionally they were simply too expensive. However now they're about the same price as a TFI.

Let me explain a complicated virtuous circle of why using Bhaalgorns would be so strong for us as an organisation.

First as you see in Clarion Call 3 they're really good. If that's not enough here's another Bhaalgorn enthusiast. PL's TFI doctrine uses Bhaalgorns to web and neut targets for the battleships to shoot - in addition to enough neut power to completely cap out any battleship in one alpha neut the two of them can web out to about 30km.

So if BRAVE started using large numbers of Bhaalgorns as part of a battleship doctrine it suddenly becomes very chancy to use Archon triage, to drop supers against us. Sure, some forces, such as a 1000 strong CFC armada spearheaded by 60 Titans are too much for us without help but there's no shame in not being able to fight the entire force of the CFC head on.

So what happens when an alliance uses faction battleships. Well if it loses a lot of them and hey, we are BRAVE, the limited supply of them means that the price very quickly goes up. This would be incredibly lucrative for Blood Raider mission runners and people who explore combat sites in Blood Raider space. That would be us.

Even better because we know in advance that we're going to cause this price spike we can prepare for this by buying masses of Bhaalgorns at bargain basement prices before we launch the strategy. This is a 100% safe speculation for our alliance leadership. In fact we could buy up Bhaalgorns, announce a doctrine, sell to speculators as the price spikes, then cancel the doctrine proposal leaving those random market dudes high and dry

All in all this plan would put us at the heart of Eve politics, in a place where we never have to run from and can't really be hellcamped for any sustainable length of time, where newbros can make decent isk and where we will get very cheap Cruors, Ashimmus and Bhaalgorns which are all pretty fun ships. We could take sov and retreat from sov elegantly and sustainably according to the ebb and flow of local power politics.

Another aspect of this is that it would be very easy to implement. We're currently deployed to Defsunun in Aridia. Moving 7 jumps to 1DH will be cheap and relatively easy for subcaps and it's an acceptable one mid route by Jump Freighter. Imports from Empire are relatively easy, much easier than they were in Catch.

Friday, 3 April 2015

HERO: The Tasti Plan

HERO coalition is currently stumbling back into Empire, Badgers stuffed with people's worldly possessions brave gate camps as we flee the collapse of Catch. (Except that guy. That guy's still ratting away in his VNI watching movies and not realising anything is happening. Don't be that guy.)

It's time for a new direction and I'd like to give an example of a direction that could work out well for us in the longer term.

The idea is this: The forever home. A place from which we won't have to move. Ever.

That rules out sov. In the long term everyone loses -  5 years ago Goons were homeless bums crashing on Tau Ceti Federation's couch.

I think it rules out NPC Null. If someone really wants to make life hard in NPC Null they can. Last year there was a hell camp of 5ZXX-K where MOA live that lasted weeks - 24/7 camp with many bubbles and a fleet of carriers permanently on the undock. MOA waited it and they eventually got bored out but BRAVE would feed them constant kills which would keep them there.

Wormholes are an option offered by many BRAVE and HERO corps and I think that's the right level - an option if people want to but not something everyone in BRAVE has to do. It's quite hard to live somewhere where there's no automatic way out - you have to scan it or find someone else who had scanned it.

So that means low sec.

However we still want to haze null and we like being involved with the drama and the sweet mercenary contracts that desperate null empires may offer.

So low sec near a strategically critical part of null where we can impact events there.

Have a look at Tasti.

Tasty doughnuts

It's in a low sec pocket in The Forge region not too far from Jita. Logistics are super easy. There are 3 null sec entrances within 4 jumps and they're strategically very interesting.

LXQ2-T is the gateway to the Dronelands, a key system with 10 regions depending on it as their way out to Empire. It is consistently one of the most violent systems in null sec.

BWF-ZZ is the home of Legion of xXDeathXx. xXDeathXx (the name refers to both the person and the alliance) is a Russian with wide links in the Eve community - he's a friend of The Mittani for instance and PL also get on with him very well. However he is an independent and as such they face a lot of conflict - they're currently in a war against TRI and SOLAR. This is also one of the consistently violent systems in null sec.

EOA-ZC however is a quiet back entrance to null sec, leading to Goon renter space and XDeath ratters - great for a hunting fleet.

What's more in the long term whoever owns the space there will always be high conflict potential here because these are gateway systems to large swathes of nullsec. They're naturally violent.

What else is to do in Tasti?

Well we have clone soldier tags and exploration and mordus rats and all the standard low sec content provided anywhere in low sec.

In addition we have faction war space nearby. 3 jumps away is Todifraun, an entrance to the entire Amarr v Minmatar conflict - it's at the top right of this map. So BRAVE could put itself into faction war which would be another very newbie friendly source of line member income as well as extra content because those guys run fleets open to all militia member. The ships given out are very nice too - Firetail, Stabber Fleet Issue and Tempest Fleet Issue for Minmatar; Slicer, Navy Omen and Navy Apoc for Amarr. (Plus some other infrequently used ship rewards).

We have missions available. There are plenty of security mining and distribution missions nearby including two level 5 security mission agents within 4 jumps and a system with 2 level 4 security mission agents (making it easier to drop undesirable missions). There's a level 4 Sisters of Eve agent at nearby high sec Osmon for people who want to earn themselves Asteros and Stratios. It's a much better base for running the very obscure CONCORD storyline missions which can have great rewards.

The station I'm thinking of is Tasti V - Moon 1 - Science and Trade Institute School. Unusually for Empire this is a station with everything - repair, cloning, 50% refinery, factory. It's non-kickout. It's even a school station so skillbooks are seeded on the market automatically. This is very helpful for newbros. In addition gaining faction with the School is very easy so people could grind out important standings to make their lives more easy and more profitable. (eg at standing 6.7 you no longer pay taxes on reprocessing, market fees are reduced by corporation and faction standing, at standing 8.0 you can install jump clones).

Defensively living there would put us in a much better position. It's normally considered dumb to use titans in lowsec where doomsdays don't work (EDIT: I'm told they do work in low sec now but even so most of this stands - it's very high risk to commit titans so close to other large titan owning powers) so we defang PL and other bullies to some extent. We can't suffer from having our station services shot. We can't be bombed or bubbled. It's also much riskier to casually drop supers in out of time zone small operations the way PL has been doing in Catch. There are many people around who can certainly murder supers - someone can only use supers really if they're prepared to escalate all the way up to another Asakai.

How is it for industrialists? Well here's the big big thing - NOT MOVING. I imagine I've already won most of you over!

In addition there are lots of factories, you can either use Tasti or go to a nearby system for lower costs. You can mine the asteroid belts and random anom spawns. There are 28 belts in Tasti and Caldari ice in nearby Fuskunen (1 ice anom) and Osmon (3 ice anoms). You can coordinate with mission runners to use their sites and mine the rocks there after they run their missions. And you can also venture into nearby nullsec to mine using the bigger toy - the Rorqual if you're a devotee of the BUZ flavour of dangerzone mining. As the political wheels turn we may find that our neighbours become blue to us and you can go into their space in nearby nullsec relatively safely. (Although I don't think BRAVE should ever again hold sov itself).

Alternatively you can import easily from nearby Jita.

At the alliance level of income there's the prospect of taking low sec and null sec money moons and setting up POCOs for our members PI. All low sec systems can have money moons and we're in a pocket of low sec that we would probably dominate. If PL or someone stage against us to take moons we can just lose them without impacting the line members much then re-conquer when they go away.

As for PI, low tax friendly POCOs and low sec extraction rates are pretty good. Not quite as good as null but moving PI really sucks. There's also the option of setting up PI with one of HERO's wormhole groups.

The alliance may also be able to make money from Faction War if we become involved with that. TEST did this - they set up an alliance cashout programme and people knew that when they cashed out their LP they got a good price and also helped the alliance. I'm sure our friends in TEST would be happy to walk us through the details if needed. (FW cashout inefficiency is a huge source of trading profits - traders like Gevlon and Moxnix have raked in trillions from underpriced LP cashouts by FW players).

Moving to Tasti would put us very near both RvB and Eve Uni. That opens up a number of possibilities. Arranged fights would be easier - so would non-consensual fights if we wanted to wardec them. I'd also like our diplomats to see if it's possible to develop some sort of mutual defence pact. While we're normally frenemies if PL or someone come down and monster Eve Uni, BRAVE and RvB would be there to help them fight.

For complete beginners Tasti is a much more newbie friendly option than GE- was. It's nearer to where a lot of beginners start, you're not cut off once you fly out. and so on.

Let's analyse the Tasti Plan by department:

MILITARY: content content everywhere. We can run a campaign to secure pocos and money moons, even into nullsec regions. We have an active war to third party on currently raging in Etherium Reach. We will become a beast when entosis links come in, threatening N3 renters, XDeath renters and CFC renters. We could enter faction war and lead a campaign to hit level 5. It's also more satisfying to conquer, say, a R64 and know that the coalition isn't going to move off and abandon it. We will from time to time get dominated as major forces deploy to this corner of the universe but we can't be shut down by bubbles. And when they go we get "our" money moons back because this is our area and they're just tourists.

Another nice thing is that Battleship doctrines become much more viable because much of the time we're not in bombable areas. Battleships are fun.

Because of the relatively short distances in AU it's possible to blops around hitting a wide range of targets.

DIPLO: Continuity is vital for diplomacy and we can develop long term relations with local low sec entities and null sec powers. We can build a string of batphones so if we do tackle a super we have like 12 neutral alliances to call to help kill it (most people will rush to get a non-friendly super kill). We are a pivotal force in nullsec and very much worth hiring as mercs. Let's take the current Delve war as an example. If NC. hired us to help in the delve war what could we do from Tasti? Well what we wouldn't do is deploy to Sakht. Instead we could invade Vale and start SBUing Goon renter space. That would force the CFC to pull alliances out of the front line and send back, say, The Bastion and Razor to contain us. If they sent enough to dominate us then that would seriously weaken the front line. Of course the CFC could get ahead of that by making us a better offer and having us invade N3 space forcing NC. to send elements of their armada over to deal with us. It would create a bidding war. Additionally lots of small relatively weak alliances try to carve space out here - we would be a huge asset as mercs to any of them. The Phoebe Freeport Republic started out trying to take space in Etherium Reach - if only they'd had HERO to hire then poor Coelomate wouldn't have ended up so bitter.

In addition I'd love to see a mutual defence pact between Eve's 3 great newbro organisations. RvB already do this - Red fights Blue but when someone picks on them they combine into a defence force they call Purple (cos it's Red + Blue, geddit?)

INDUSTRY: Continuity, multiple alternative markets, great logistics, many explosions, mining opportunities in low sec and, depending on the local level of nullsec violence, sometimes in nullsec. The Thukker Assembly Array makes it possible to make Capitals competitively.

CAPITALS: Much better place to get aggressive with caps, it's really hard for enemies to look at a bunch of HERO dreads and have any idea how much escalation we've got up our sleeves. Escalating on us is super risky because it means your supers are committed in what will almost certainly become 10% tidi. The tidi means if our infinipoint hics can hold a hostile super in place for 6 minutes a batphoned fleet has an hour to get here, say, from the CFC super staging system in Deklein or Black Legion's home in Venal or PL's home in Amamake. Our ability to tidi systems is an amazing defence against escalation!

A JDC 5 carrier can hit a lot of systems in lowsec and Geminate from our base making single jump offence and defence possible. If the cap fleet takes gates into nearby nullsec then jumping all over Etherium Reach/Kalevala Expanse or Geminate/Vale becomes possible.

DOJO: handy access to skillbooks, access to pretty much every style of gameplay in Eve, attractively near where most people begin so easy to run over and recruit, great logistics, continuity - not having to move!, and perhaps the possibility of joint ops with RvB and Eve Uni. I think this base will work well for DOJO.

PROPAGANDA - with deployable billboards coming soon a great base to broadcast our messages to Eve's most heavily populated region. The interesting politics of the area is likely to keep the alliance relevant and a factor in any great war.

RECON - much easier to recon from a stable base - for instance you don't need to re-do basics like moon scans because we moved. There's a level 4 locator agent in nearby Maila. Local hotspots are very predictable - BWF and LXQ.

LEADERSHIP - I think with a secure base the alliance will be more drama-free, will need less time to be spent dealing with logistics headaches and will simply become more fun to run. We will always have options - in the extremely unlikely event we're short on content we can always invade XDeath or Etherium Reach or wardec RvB.