Thursday, 21 February 2019

WoW Casual Player Agenda take 2

I tried my last plan and it was way too cluttered. Trying to chase down all those different tasks and jobs simply takes too much time.

I present a new plan for anyone who is spread across several alts:

- one mythic dungeon a week (ideally 2 levels higher than last week's).

- 4 islands quest on main character. (It might make sense to do it on each alt as it's quite rewarding but frankly I don't really like the gameplay).

- LFR pickup raids on new 120 alts eligible to do them. (Not because they're efficient, just because they're rather fun). Uldir requires ilvl 320 rewards 340. BfD requires ilvl 350 rewards 370.

- world boss and one-off quest for Darkshore Warfront on each alt. Arathi requires ilvl 320 rewards 370. Darkshore requires ilvl 335 rewards 400.

- heroic lfg dungeons on new alts as and when. Requires ilvl 325 rewards 355.

- invasions where they also count towards emissary quests (eg Talanji's emissary with Nazmir invasion).

- other emissary quests.

- daily world quests offering specifically interesting rewards like recipes and pet charms.

- alts.


So in short it's:

Emissaries (preferably with invasions concurrently)

One set of 4 Island expeditions

One mythic+ per character

Darkshore ilvl 400 tasks.

Leveling Alts

Bunch of stuff when an alt is new 120.

Saturday, 16 February 2019

WoW: Casual player agenda

Now that I'm not raiding I have the chance to reassess my priorities and figure out a new agenda.

My priorities are now:

- keep routine daily and weekly opportunities on cooldown so I get a good stream of items, gold, artifact power and war resources.

- unlock certain features that are desireable and that are gated behind quest chains.

- tourist the raids in LFR, preferably with a character that will benefit from the gear (340 Uldir, 355 BFD)

- stock auctionhouses

- level alts

This breaks down to:

Weekly prep:

Get weekly quest for the bonus event  across all alts if appropriate.

Use contract.

Buy reroll tokens if desired

Clear bags, scrapping/vendoring or disenchanting items.

Check gear enchants

First things

Restart mission tables across all alts

Run naval expeditions on main until I've got the heirloom rings

Check warfronts across all alts, running them if the quest or world boss is up.

Emissary quests/invasions.

Try to time emissary quests to the invasions so I'm doing them both at once. I'll write more on this on a future blog post but the idea is to see what the schedule is for the invasions and then try to do your, say, Zandalari quests by running a Zandalari invasion so that you finish both by doing the same 4 quests.

(All) Random world boss if up.

Pet charm world quests

(Alts) check item improvements from world quests for the first few weeks after dinging 120.

Concurrent queued activities

Some activities we have to queue for so it makes sense to get these done while doing solo content like the world quests. By priority:

- (Main): pet battles if pet battle bonus event is up.

- (Main): Battlegrounds till 5000 conquest points

- (Alts): Heroic dungeons if 355 gear still needed and the once/day extra payout is available

- (Alts): LFR

Island Expeditions

I've found I often forget if I leave these until late in the week so I like to get them done sooner. No reason not to do them across all alts now that the 5000gp treasure map is a possible reward.

Seasonal events

- Darkmoon Faire quests in the first week of the month. I don't do all of these but some of them are just great, especially the 5 profession skill points.

- Other seasonal events I'll assess based on the expected payout probably from selling pets at the opposite time of year. I'm not bothering with the current Love Fool event.

Auction house

- Weds afternoon and Sat afternoon are my preferred times to relist all my items across my multiple servers. I list for 48 hours so my auctions have all expired when I do this.

Quest chains:

- get 5th mission companion on each alt.

- unlock the BfA pathfinder achievement on main

Alt levelling

My system is log on, queue for a dungeon while working through solo quests, take the dungeon with its once a day bonus then reach a natural stopping point in my questing and hearth. Then log on to the next alt and repeat.

Alt levelling is quite a gold sink as they generally need upgraded heirlooms. I'm mostly focusing on just upgrading the ones that give bonus exp as any old weapon will do.




Tuesday, 12 February 2019

WoW: when raiding gets overwhelming

I haven't enjoyed the direction Wow raiding has gone over the years.

In Vanilla raiding was mostly a gear-check. If your raw numbers couldn't crack the boss fight you couldn't beat it. Progress depended on people farming resistance gear and so forth and of course on keeping your players.

Over time and in response to the most vocal raiders this has morphed into a mechanics check. If people stand in the fire you can't kill the boss. The content is gated by the most incompetent person and players have tended not to be gentle with such people.

Over more time this morphed into more and more complex mechanics checks. All bosses have multiple threats and you now have to dodge the fire patches while avoiding the big rolling balls of death while interrupting the Big Spell of Doom on cooldown while dot dot dot.

What players are doing is they're getting ahead on the mechanics on the PTR or by having alts in other raiding guilds so that they can cope. If you're a slow learner regarding such physical tests (and I am) you will stand out as players increasingly adapt so that they're not last. Boss kills depend on mechanics, in fact many bosses can't be killed unless pretty much the whole raid has the mechanics down pat.

I started raiding this time round while my mother was seriously ill in hospital and I had to do a lot of caring and admin tasks for her. She died on 31st January.

I had to stop raiding, there was so much going on in my head that the pastime simply wasn't a leisure activity for me, something to unwind, it was a demanding and difficult activity that I was doing really badly at.

Clearly those circumstances are exceptional but even in normal circumstances raiding has been led to a place which is less than fun for most players.

It's not this particular raid. Battle For Dazar'Alor is one of the best raids I've ever seen and the storyline is fantastic. Fighting in the streets of my home city is amazing, very immersive.

An additional complication is Mythic+. I should have got into Mythic+ months ago but I've been lazy and it's difficult and challenging. As a result the natural method of farming gear outside raids also required me to do homework learning mechanics which I had no capacity for on top of learning the raid mechanics from videos.

I also looked into pvp but that also requires a very specific playstyle, talent spec, addon setup and so on.

So basically I found myself in a place where I didn't want to spend much thought or focus on my game yet the end game options all demanded it.

So after raiding for about 3 nights I've now left my raid guild and am mooching around doing daily quests, AH and alts.

Sometimes the game is just too difficult for the amount of focus one is able to give it.

Thursday, 17 January 2019

WoW patch 8.1.5 end game gear: top tier.

Following up on the list I made last post these are the sources of top tier gear in WoW as from the completed roll-out of changes that are coming over the next few weeks.

Raids


Dazar'Alor


Mythic 415

Dungeons


Weekly Mythic+ cache, up to 410 after a couple of weeks for +10 Mythic.

Professions

Elite crafted: bop self-crafted: 415

Auction house

Possibly BoE world drops (if they even exist will probably be super rare and insanely expensive).

PvP

Rated pvp rewards are based on your pvp rank, rank 2400+ for the best rewards.

End of match rewards: occasional 370-405

Weekly cache rewards 385-415

Weekly chest rewards 385-415

World pvp quests (Alliance get a quest to kill 25 horde players awarding a 370 item)

Titan Residuum vendor:

vendor: up to 415 best in slot

Seals of Wartorn Fate

reroll a loot drop


Maximising these rewards for minimum effort gives us:

Raid - progress as far as your guild can go.

Dungeons. Clear one Mythic +10 per week.

Professions: if you're a tailor, leatherworker or blacksmith upgrade your item as far as it will go.

PvP: you want to work on your rating. ilvl this high only comes if you're in the top three tiers of pvp (Rival 1800, Duelist 2100 or Gladiator 2400). Rival looks pretty obtainable and will give a 405 item in the weekly cache.

TR: this is effectively grindable high end epics. You just do the content that offers other lower level epics and melt everything down, slowly inching your way towards the high price of the 415 gear or the even higher price of the specific slot 415 gear.


So there are three progression routes which are fixed. You can't make your guild raid more than it does, there's no point doing more than one +10 dungeon for this level gear (except for melting stuff down for TR) and you only make your profession 415 once.

PvP you can keep plugging away and inching your rating up and becoming better as a team.

TR you can grind by doing all the 370+ epics and melting them down allowing you to slowly inch towards your 415s by doing warfronts, emissaries etc. This is probably low priority filler activity.

In conclusion most ambitious raiders are going to be doing a lot of rated pvp if they want to gear quickly.

Wednesday, 16 January 2019

Sources of end game reward in 8.1.5

Raids

Uldir:

LFR 340

Normal 355

Heroic 370

Mythic 385

Dazar'Alor

LFR 370

Normal 385

Heroic 400

Mythic 415


Dungeons

Normal Dungeons, LFG or guild, 340

Heroic Dungeons, LFG or guild, 355

Mythic + dungeons, guild or custom groups, 370-400

Weekly Mythic+ cache, up to 410 after a couple of weeks.

Weekly dungeon quest : (I had no idea this existed): 370

Timewalking: 320, also a weekly quest for a 370

Warfronts:

Darkshore world boss: 400

Darkshore main quest: 400

Darkshore base warfront reward: 355

Arathi world boss: 370

Arathi main quest: 370

Arathi base warfront reward: 340

Professions

Crafted armour: auctionhouse, self crafted: 340

Crafted weapons, rings 300-310

Darkmoon trinkets:  355

Elite crafted: bop self-crafted: 415

Auction house

BoE world drops


World quests:

Emissary: up to 385. Can reward 2000 gold.

Items from world quests: ?

World boss: pug, 355

Faction assault: ? (currently 370)

Faction assault token vendor sells a 395 ring

Island Expedition

weekly quest: 2500 AP and treasure map for 4 heroic or 3 mythic runs.

Each run can drop doubloons, pets, mounts or ilvl 325 weapons.



Mission table

Rep, gold, battle-scarred runes, in return for AP. (runes should be done on every 120 alt)

Followers can be equipped to give bonus resources.


Faction reps

free 45 ilvls on the amulet from Magni in Silithus for alts if your main is revered.

Vendors sell 320 cloak at Revered and 350-355 items at Exalted.

Contracts made by scribe give +10 per world quest to a single BFA faction.

Paragon bags reward 3500-5000 gold, AP, WR and some pets, toys or recipes varying by each faction.

PvP

Rated pvp rewards are based on your pvp rank, rank 2400+ for the best rewards.

End of match rewards: occasional 370-405

Weekly cache rewards 385-415

Weekly chest rewards 385-415

World pvp quests (Alliance get a quest to kill 25 horde players awarding a 370 item)

Titan Residuum vendor:

vendor: up to 415 best in slot

Seals of Wartorn Fate

reroll a loot drop

Pets

Note: all pet content is valid forever unlike ilvl bound equipment.

Dailies. Daily pet quests include BFA world quests, Legion world quests, garrison daily pet quests, wild pet trainer dailies, Celestial Tournament, Argent tournament.

Weekly dungeons: Wailing Caverns, Gnomeregan (Deadmines isn't worth repeating because the pets can't be caged).

Old world farming

Old content raids had pets added to their loot tables (generally 3 pets available per raid) and can drop mounts etc. These are on weekly timers.

Open world mounts pets and transmog can be farmed at any time (but my recent testing revealed it's kinda boring to kill 100s of world mobs for a 1 in 1000 chance of a pet).

Afterword:

Any additions or corrections are welcome, not all ilvls are fully implemented right away ( I haven't attempted to address the very complicated rollouts).


Sources:



(I used this page because it's simply this plus 30 for Season 2).

What’s Changing (and Not!) in Season 2

Thursday, 10 January 2019

Pet sales



Pet sales started to pick up yesterday and were really good today. These are mostly resales of 50s vendor pets although I'm starting to build out the selection with pets I've acquired from playing.


I did a little old content pet farming and it was very boring and I didn't get any pet drops. I won't be doing that in any  systematic way.

It looks like investment is a really promising avenue and I'm preparing to launch into that. I need to do two things for that: liquidate my stockpiles and set up TSM, a Wow add-on. My stockpiles are of herbs, ore and leather and I'll sell them when the new raid comes out.

Monday, 7 January 2019

The pets are on farm

Wee Darkmoon Rabbit!

I'm really enjoying myself setting up my cross-realm petshop. I sell 28 types of pets on each of 10 servers plus some rare pets such as this world boss drop that I just got.

This is a web page spreadsheet of the servers I sell on and a spreadsheet of rare beauty. I've spent considerable time browsing this page.

So let's see which server I should post this rabbit on. You have to use Cntrl-F rather than the Find box to get to the line listing its price on each server. Cheapest is 14,998g and dearest is 76,997g. But there's one server without any there so I might try there for a little over the most expensive. I log into my alt on Zenedar, cage it, search the AH and it's there already, the spreadsheet, glorious as it is, is not quite up to date. 46k? Too low, which server was 76k again? There we go, now listed there a copper cheaper.

So is money flooding in?

Not really. Most servers earn 0-200g a day with sometimes 1-2k on one or two of them. None of my premium pets have sold, world drops etc, just the ones from the vendors that I relist.

I think it will change when the new raid starts at the end of the month. New players will come back to the game and want to fill holes in their collection. Hopefully.

Another thing we goblins need is more positivity. The Wow raiding community is really bitter and negative at the moment. I'm pretty sure that depresses the economy.

So we'll see. The goal is to still keep building up the pet shop, branching into investing, a more risky process than farming and relisting pets from vendors.

In other news I completed the Deadmines Pet Dungeon then discovered you can't cage and therefore can't sell the pets from there. Disappointing. I'll stick to the other two.