Psychochild opened a topic on Peaks and Troughs and the way modern MMO game design is aimed at making every moment exciting. He wonders if we've lost something.
The effect for me is that I'm tending to find the games more enjoyable but the people less enjoyable as things dumb down.
I miss most of the old school pacing mechanics because I think we've lost a lot of the social side of MMOs with the improved gameplay.
I was quite frustrated earlier this year how passive our guild members were in my WOW raid guild. No one would help recruit despite us repeatingly asking them to. It left me with the feeling people found it vaguely distasteful, as if the restaurant you eat a meal in asks you to wash up after.
Gameplay-wise things are getting better and better.
I can see it reaching the ultimate stage in SWTOR when I think I may simply turn off all chat channels and disable tells and just enjoy the storylines.
I do find myself however drawing away from that to more social games. Eve is social because it's scary to do anything alone outside of high sec although I'm in a solo cash-building phase for now. DDO is social because it's very old-school group-based play but I do find myself preferring characters that can solo on easier dungeon settings when I can't find or don't want a group.