I was intrigued by one of the runes for Wrath of the Berserker. Wrath of the Berserker is designed as a powerful short duration buff. Normally it buffs you for 15 seconds and has a cooldown of 120 seconds. Adding a golden runestone gives the following effect: Every 9 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Here's the six million dollar question: can you perma-Wrath?
If we can gain 9 Fury every second all the time then this buff never runs out. That's +10% critical hit, +45% attack speed, +20% dodge and +20% movement speed always.
Let's start by looking at the passives.
There are quite a lot that improve Fury generation and I think the most intriguing is No Escape which improves the damage of Weapon Throw by 100% and gives us 20 Fury every time we kill an enemy with Weapon Throw. OK, so now to perma-wrath all we need to do is kill an enemy with Weapon Throw every 2 seconds or so. We'll add in another couple of Fury-generators: Animosity and Unforgiving. Now we get 22 Fury every time we kill an opponent with our double damage Weapon Throws and we regenerate 1.1 Fury every 2 seconds.
Now let's look at our actives. We already know two of them.
1) Wrath of the Berserker runed for perma-Wrath.
2) Weapon Throw runed with something that gives us more kills.
Mighty throw rune boosts its damage which is nice but there's two even better choices.
Ricochet allows it to hit 8 extra foes which is very strong but I think there's something even better than that.
Dread shot will spend all remaining Fury to do a huge aoe to all opponents in 22 yards. As long as that kills something we get 22 Fury back and can cast it again. We have a huge spammable AOE that keeps us in perma-Wrath for as long as there are things to kill. Assuming the passive applies this does 18% damage of weapon damage per Fury point and a full Fury globe on this character is 120. So OVER TWO THOUSAND PERCENT OF YOUR BIG TWOHANDER'S WEAPON DAMAGE TO EVERYTHING IN 22 YARDS. And if you kill 6 things you get another go with a full Fury bulb. In a Diablo series game where much of the combat is about fighting small weak creatures that's astonishingly good.
3-6) OK so we know how we want to kill things - Weapon Throw. As long as we keep killing with Weapon Throw we don't need to use Fury builders and we do massive aoe damage. So most of these extra skills I've picked for mobility. Staying in perma-rage will be a race against the clock, we have to be moving fast, killing fast all the time. Note too that we don't want to kill with these skills, it suits us much better if we set up Weapon Throw kills because they give us more Fury.
3) Furious charge glyphed for bonus Fury generation.
4) Leap Attack. Our signature mobility skill, it allows us to jump over obstacles like rivers without having to run round the long way.
5) Sprint. Because sometimes you do have to run round the long way and it's good to get to the next pack before Wrath drops off.
6) Frenzy. Decent Fury builder for times when we don't have any Fury plus we move faster when it's up.
Here's the link.