Of MMOs, theorycraft, armchair game design and observations on such titles as Rift and Eve
Sunday, 6 March 2016
FCing: Theory and Practice
A good FC studies ship types, weapon systems and tries to figure out the underlying maths of Eve to gain combat advantage. In our heads before we take the fleet out we may see the fleet in these terms:
Our angular velocity will utterly triumph over their poor tracking speed!
In practice however the engagement may turn out differently to what we expected: