Popfleet is long range Caracals. The Caracal has a 50% missile velocity bonus which means its missiles fire out further. While there are no modules that boost effective range of missiles, it's possible to rig for both missile velocity and flight duration. At that point the missiles reach out to 141 km if they are faction or Tech 1. (Tech 2 missiles have 75% of that range for Fury and 50% of that range for Precision).
[Caracal, Popfleet]
Signal Amplifier II
Damage Control II
Overdrive Injector System II
Nanofiber Internal Structure II
Sensor Booster II, Targeting Range Script
Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Heavy Missile Launcher II, Caldari Navy Nova Heavy Missile (have Mjolnir Precision Heavy Missiles available)
Heavy Missile Launcher II, Caldari Navy Nova Heavy Missile
Heavy Missile Launcher II, Caldari Navy Nova Heavy Missile
Heavy Missile Launcher II, Caldari Navy Nova Heavy Missile
Heavy Missile Launcher II, Caldari Navy Nova Heavy Missile
Medium Hydraulic Bay Thrusters I
Medium Hydraulic Bay Thrusters I
Medium Rocket Fuel Cache Partition I
Low skill notes: try to keep 2200 m/s and the long missile and targeting range. No need for T2 launchers and the tank's not all that important. Don't change the rigs and do add another Sensor Booster if your targeting range is under 141km.
Missile damage can be boosted by target painting and the Bellicose is specialised in doing just that. It will probably be painting in falloff range which means some paints will fail but that's ok. Every paint that lands boosts the whole fleet's damage. This fit also includes light (ie frigate-sized) missiles which give the ship a useful secondary role if tackler frigates get close.
[Bellicose, Popfleet]
Signal Amplifier II
Signal Amplifier II
Overdrive Injector System II
Damage Control II
Sensor Booster II, Targeting Range Script (have sensor script available)
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Experimental 10MN Microwarpdrive I
Rapid Light Missile Launcher II, Inferno Precision Light Missile (have faction available, also some other damage types perhaps)
Rapid Light Missile Launcher II, Inferno Precision Light Missile
Rapid Light Missile Launcher II, Inferno Precision Light Missile
Rapid Light Missile Launcher II, Inferno Precision Light Missile
Medium Particle Dispersion Projector I
Medium Particle Dispersion Projector I
Medium Particle Dispersion Projector I
Hrmm, I still have a couple of Caracals left over from when Caracal Fleet was a thing. They are still in my hanger next to my Drakes.
ReplyDeleteHeh, I saw traffic coming from this post to my blog, so assumed it was a new post. Next time I'll check the dates first! My Drakes were still kings back when you wrote this.
ReplyDelete