IT'S ALL ABOUT THE STUFF
Harvestables, my precious, precioussss harvesssstablessss. |
By stuff I mean resources, which get pumped out of the ground by harvesters planted by members of all 3 factions all over the map and which in many cases will be collected by a solo and distracted player.
First off, how do I get my stuff without getting ganked
- I should play a class that's able to collect harvestables and get them to safety without getting ganked. We know a bit about "safety" from something Sanya told us regarding the auction house system, that it's accessed via the "mailbox". In other words if I reach a mailbox and post it to myself (or post it as an over-priced auction I can later cancel from a safe place) that let's me move stuff safely.
- I should be able to steal schematics from the other faction.
Now I want to play a Salent Antelis as my main but how am I going to manage the crafting? Well my main will be an armourtech which means I will need an alt to harvest with (or more than one alt). And surely that alt can be no other class than a Rogue type. Rogue types are the ones who get the ability to steal schematics and they also get stealth.
Let's have a look at the Salent Rogue-type: the Wraith. It has the following class skills:
Biofuse: A heal, becoming a group heal when maxxed.
Thrust: Probably a melee attack
Blast: Presumably a ranged attack
Cloak: stealth
Impair: the icon is a grappling hook, I'm guessing this is a snare
Carve: probably a melee attack
Phase Port: a short duration teleport, mentioned by Warren as a way of closing distance.
Slash: presumably a melee attack.
Exploding shot: presumably an aoe ranged attack.
Incapacitate: some kind of CC, the icon is rather humorously some poor chap going arse over tit over a tripwire.
Disarm: I expect this does just what it says.
Frenzy: I'm guessing a short duration dps buff.
Override: confirmed as the CC break skill that all classes get.
Sniper: ranged attack.
Analyze Enemy: I'd guess it allows for a more accurate version of the standard conning.
So as a harvestables carrier/schematic thief the 6 maxxed abilities should be:
Cloak
Incapacitate
Phase Port
Override
plus two others, probably Impair and some kind of attack. Complete emphasis on escape and evasion. If Frenzy is a speed burst then that might be one to pick up too.
The main point of danger is at the machine emptying it decloaked. Anyone camping the machine will make their move. You can only cloak once per fight so if they start cloaked they can't recloak during combat and for a few seconds after but I can cloak. So it's important to Override any CC, Incapacitate them then Cloak, possibly phase porting first then Cloaking. Gearing is basically for stamina, I want the maximum survival time to get myself safe before one or multiple gankers manage to kill me and loot me.
It's likely that if you're collecting from harvesters in dangerous areas you will occasionally meet targets you can murder for their harvestables. This is a rather nice bonus. So that's a secondary consideration for this build - once he is maximised in effectiveness at sneaking in and out with stuff he can work up his assassination skills. It's always possible of course that any solo player harmlessly bumbling around his harvesters is in fact bait for an evil gang of invisible gankers.
An even more sneaky idea involves using a Human character. The game has a black market which may allow a certain amount of cross faction trading. The game does prohibit rolling on multiple factions with one account but they don't stop you playing more than one account. I could have a Salent main and alts plus on a second account have a Human Spy.
So possibly I could steal schematics with the Human from my own side and somehow get them across to my main. This would allow me to catch up rival armour techs who don't want to share. Since I play Salent I can see from looking at the auction house which Salent armour tech is able to make the Uber Helm of Uberness and /friend in these games usually allows one to track him down. Also having a Human alt tells me which Humans my Salent wraith alts should rob for their schematics and having a Salent character tells me which Salents my Human alt should be robbing.
Human Spies make amazing thieves because they have the ability to Disguise themselves as someone on a different faction. There's also an Interpret ability which I'm guessing is the ability to talk cross-faction. (You'd be a bit obvious if you couldn't talk). That's an utterly evil ability as you could do things like make a party of main + alt + noob harvester, take him round all his machines collecting his stuff as "bodyguards", go afk for a bio to see if he will too (people usually do) gank him with the spy while he's afk and steal his stuff, then come back and go "we beat them off but you died, is your stuff ok?" and walk back to town whistling innocently, listening to him whine, his stuff unnoticed in your alt's backpack.
Milder forms of metagaming may include intel on Human harvesters for our side to go gank, rumourmongering, dirty tricks on rival Salent crafters (mainly ganking their harvesters) and military intelligence. Best of all with a Human Spy alt I can infiltrate the Rodons and find out where their guys harvest too.
Hopefully whoever gets into Beta will have a chance to test this sort of metagaming as people will certainly ruthlessly exploit any weaknesses after the game goes Live.
First was the degree of player power. As someone who grew up playing games mainly as sports in a school setting where strict teachers were the referees it astonishes me how little MMO companies want authority over their games’ rules. Nevertheless this has been the pattern in a great number of games and CCP more than most with the extraordinary manifesto they announced when creating the CSM, a player council that would be a partner in the game’s development.
So the players felt it was THEIR game, not CCP’s.
A related aspect to this issue was that CCP has tried to be on the players’ level rather than a remote authority. Many former players have been recruited to staff, many former staff still play and are active in the community. CCP staff sang a rap song HTFU to us last year (which I rather enjoyed) and have co-opted the Northern Coalition slogan Best Friends Forever for their development team. It’s too close, you can’t be both peers and in charge with any grace.
Next is the economic simulation. Eve has an inward-looking complex economy which plexes do not quite disrupt. However the cash shop breaks the fourth wall. It’s the developers peering out from behind the spell of immersion that the game creates and saying “Want to buy something cool?” It breaks immersion in a game where many players spend weeks and weeks perfecting their spreadsheets to manipulate virtual trends in a make-believe economy.
The last issue is the sense the player base has that the main thrust of the development effort is to something we see as superfluous fluff – walking in stations. It’s like someone improving chess by developing a cosmetic design feature for your Queen – it misses the point of the game. Of course Eve aims to be a world not just a game and a virtual world is more what these MMOs intended to be. So it’s certainly arguable that walking in stations is a good feature, it’s just one that many of us are underwhelmed by and since we feel its OUR game not CCP’s = powderkeg, lit recently by some rather greedy decisions.