tag:blogger.com,1999:blog-8829401646612727780.post5100623187711310643..comments2024-02-07T08:32:53.306+00:00Comments on Stabbed Up: BB #50: The die is castUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8829401646612727780.post-10176003374735364552013-10-18T20:58:35.358+01:002013-10-18T20:58:35.358+01:00While that may be true (I haven't run numbers)...While that may be true (I haven't run numbers). The problem with this kind of theorizing is that we don't have exact numbers, we have to run off of market trends.<br /><br />But does that really explain its popularity? How many of those "young" characters are just throw-away alts? Since it is a lot easier to be killed while exploring due to the attention grabbing nature of the activity, some may be adverse to getting fancy equipment and just stick with cheap stuff. Would also be interesting if there was a way to find out how many people stick with exploration after they've tried it out for a bit.<br /><br />If it is indeed maintaining higher player numbers then CCP did well (Still doesn't change the fact my index finger doesn't hurt anymore since I quit exploring). But remember are they factoring in how much easier it is to find sites and traverse routes. I can easily cover 4 or 5 times more sites now than I could pre-Odyssey.Draiv Solregardhttps://www.blogger.com/profile/14177950038854140094noreply@blogger.comtag:blogger.com,1999:blog-8829401646612727780.post-70305996737796019522013-10-18T07:52:10.582+01:002013-10-18T07:52:10.582+01:00There's definitely a lot more explorers. The T...There's definitely a lot more explorers. The T2 salvage market has tanked to 10% of its pre-patch value and when we go hunting we're always seeing young characters in Magnates jumping in and out of null and low sec.Stabshttps://www.blogger.com/profile/08716211705647213383noreply@blogger.comtag:blogger.com,1999:blog-8829401646612727780.post-29273949722365682802013-10-17T21:16:44.531+01:002013-10-17T21:16:44.531+01:00The warp speed changes will really be a massive ch...The warp speed changes will really be a massive change imo, I see a lot of pilots are going to have a hard time adapting to this change. But those who can adapt, I foresee a lot more roaming fleets with destroyers or at least a few anti-frig fit ships (which are fit cheap btw) which can peel off tackle before their backup arrives. These ships will most likely die as they are the rearguard, and will still be peeling off tackle as the tackler's backup arrive.<br /><br />@Mat<br />But at what range does the change become too bold where players quit doing something? For example I would like to see the exploration numbers now that the initial rush has fallen off. Is it more than before? Are they taking into account how easy it is to find sites? (Personally, even though I spent a hefty amount of time to make my exploration guide, after I finished it I've stopped doing exploration altogether. The loot spew is way too frustrating for me.)Draiv Solregardhttps://www.blogger.com/profile/14177950038854140094noreply@blogger.comtag:blogger.com,1999:blog-8829401646612727780.post-72123742913772666372013-10-15T18:48:08.655+01:002013-10-15T18:48:08.655+01:00It would be great to see some even bolder changes....It would be great to see some even bolder changes. I would love it if they upset the status quo by tearing down the borders (or more accurately, enabling capsuleers to tear down the borders) and allowing security status to be changed, granting the ability to convert high-sec to low-sec, low to sov-null and vice versa.<br /><br />There seems to be hints that something along those lines is occurring. CCP Guard and CCP Seagull even drew our attention to it in their Rubicon announcement.<br /><br />"The Empires are losing their grasp on power. And as our age begins to dawn, they will learn to fear us." - EVE Universe: Origins trailer ( http://youtu.be/FZPCiqBLPM8?t=2m44s )Mat Westhorpehttps://www.blogger.com/profile/08553980835026556794noreply@blogger.com