tag:blogger.com,1999:blog-8829401646612727780.post2718151068081951956..comments2024-02-07T08:32:53.306+00:00Comments on Stabbed Up: Diablo 3: Treasure findingUnknownnoreply@blogger.comBlogger11125tag:blogger.com,1999:blog-8829401646612727780.post-79419715247309134962011-09-07T03:44:39.022+01:002011-09-07T03:44:39.022+01:00Well both of those are easy to get around...
Kick...Well both of those are easy to get around...<br /><br />Kick players from games for being idle. And by idle I mean you haven't killed a mob in x number of minutes. Only way to circumvent that is to bot, which is against TOS anyway. That would take care of squatters, plus it would free up server resources. As for the second point, you could program it in a way where the number of the MF items that drop depends on the number of people in the room which would eliminate the incentive to fight alone. That too would be easy to program in since monster difficulty depends on the number of people in the room as it is.Degrinnoreply@blogger.comtag:blogger.com,1999:blog-8829401646612727780.post-52671228830059664042011-09-07T00:53:44.029+01:002011-09-07T00:53:44.029+01:00@ Degrin I think I'd make a game and full clea...@ Degrin I think I'd make a game and full clear the entire thing. I'd leave my PC on over night to sleep.<br /><br />Oh and I wouldn't let anyone else join because I'd want every mob in the game to myself.<br /><br />I don't think this fits in with other stated design goals.Stabshttps://www.blogger.com/profile/08716211705647213383noreply@blogger.comtag:blogger.com,1999:blog-8829401646612727780.post-37238556459972462362011-09-06T21:49:01.522+01:002011-09-06T21:49:01.522+01:00Good post, I have been thinking about many of the ...Good post, I have been thinking about many of the same factors with respect to treasure finding in D3. Especially as it relates to farming easy mobs in highly dense areas. I read a post about MF on a forum somewhere (forgot which one) that I thought was an interesting idea....<br /><br />In an effort to keep players in the same game rather than constantly switching games (aka doing "runs") blizzard could implement an item drop that is Bind to character, bound to instance, 1x1 inventory space,and infinitely stackable. One would drop every X mobs and the more you accumulate in that game the higher your MF would get. This would provide an incentive for players to stay in the same game for an extended period of time rather than switch games constantly. Once you join a different game your MF item(s) would disappear and you would start from scratch again in the next game. This would be an inferno exclusive mechanic as it makes less sense in lower difficulties. What do you think?Degrinnoreply@blogger.comtag:blogger.com,1999:blog-8829401646612727780.post-67718111584908445552011-08-27T15:03:20.217+01:002011-08-27T15:03:20.217+01:00Stabs, I don't actually disagree. My first com...Stabs, I don't actually disagree. My first comment was just what crossed my mind when I saw somebody meta-gaming before the game was even released.<br /><br />Personally, I try to play a game before I start meta gaming. And usually I lose interest soon, because gathering statistics is really a poor 'game', in my opinion. But different people, different tastes.<br /><br />It makes perfect sense that you have fun doing this. It's an interesting goal and the journey is one of curiosity. <br /><br />You don't need to defend yourself ;)Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-8829401646612727780.post-9548715449875553192011-08-27T14:35:14.871+01:002011-08-27T14:35:14.871+01:00I've written at length in response Nils but ul...I've written at length in response Nils but ultimately my defence is this:<br /><br />I find it fun.Stabshttps://www.blogger.com/profile/08716211705647213383noreply@blogger.comtag:blogger.com,1999:blog-8829401646612727780.post-39549132049654879842011-08-27T10:51:16.786+01:002011-08-27T10:51:16.786+01:00Well, Stabs. I'm usully smarter than my last c...Well, Stabs. I'm usully smarter than my last comment, I want to believe :). I'm going to repeat what I just commented at Azuriel's blog:<br /><br /><i>With Stab’s I was just a bit .. well, he seemed to talk so much about the metagame and didn’t even spend a thought on the .. game: <i>“You are a babarian, you explore a dungeon.” </i><br />This doesn’t seem to be true for Stabs anymore. I understand it if somebody explores the meta game <b>after</b> he played the game. I certainly did so in WoW. But to start the meta game already before the game has been released ?</i>Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-8829401646612727780.post-73696288074886696092011-08-26T18:19:08.274+01:002011-08-26T18:19:08.274+01:00I think it will roughly correlate to a third world...I think it will roughly correlate to a third world economy. It will create a few super-rich and a load of poor. But at the end of the day it doesn't matter since the comparator is games where everyone makes nothing outside the game. (Unless you do it outside the Eula which many of us have never felt comfortable doing).<br /><br />To us achiever types it's exciting but also dangerous at the same time. We may get all excited then discover we completely suck at it. But it's an extra dimension that really appeals to some of us.Stabshttps://www.blogger.com/profile/08716211705647213383noreply@blogger.comtag:blogger.com,1999:blog-8829401646612727780.post-76825350099138751542011-08-26T15:43:23.833+01:002011-08-26T15:43:23.833+01:00The more I read about real-money and the more I am...The more I read about real-money and the more I am worried that there will be only one winner: Blizzard :)<br /><br />Very few players will be actually able to "make some money". If the game was able to offer a constant flux of dollars to (almost) everyone, of course there would be something wrong somewhere.<br /><br />There is also another factor here: Money Making Blogs. Everyone will be reading them and everyone will be applying the "tricks" provided every day. Problem is... there are no servers/realms here. We all play on the SAME server. <br /><br />That means everyone will be applaying the same trick (the only one who will really benefit will be the blogger, who will apply the trick before anyone else ;)<br /><br />I don't know. I for myself can't wait to play the game and have fun with achievements (I love them) and gear-grinding. I will be playin GOLD only and will cash-out some real money from time to time, If I have gold in excess. <br /><br />Rate conversion will be horrible in my opinion, it's not like we will be making hundreds of dollars per day, at all. <br /><br />Very few and selected (expert) players will be able to cash a lot of money, maybe, but they will be an exception.Echohttps://www.blogger.com/profile/12144262604911183881noreply@blogger.comtag:blogger.com,1999:blog-8829401646612727780.post-44011158797602377292011-08-26T12:27:15.871+01:002011-08-26T12:27:15.871+01:00@Nils Ah we're getting back to the question, w...@Nils Ah we're getting back to the question, what is fun? All I can say is, for myself, I'm hyped that I'll be able to play D3 for money, it was a game I'd have played heavily anyway, I've always loved theorycraft and numbercrunching, I have an encyclopedic knowledge of arcane D2 mechanics and I believe I'll have an utter blast doing this.<br /><br />I can't really defend optimisation to someone who considers it not fun. I do suspect that you're swimming against the tide.<br /><br />If you listen to the PC Gamer podcast I linked you'll hear them argue very persuasively that D3 is a game where everyone is a gold farmer but then go on to talk about how much fun it is to play. They're not mutually exclusive.<br /><br />I think the only fun I'll intentionally sacrifice for optimisation is alting. I usually mess around with lots of different classes and builds when I get a new game. With this game I'll be rushing to the end.<br /><br />@ Spinks. Yes we do and it will be there. (As much as anything in beta is certain).<br /><br />Here's a wiki article on magic find that considers the MF Leech issue. It argues that it won't be such a problem because the game will be hard but it's not very convincing.<br />http://www.diablowiki.net/Magic_findStabshttps://www.blogger.com/profile/08716211705647213383noreply@blogger.comtag:blogger.com,1999:blog-8829401646612727780.post-87704628031217555922011-08-26T10:59:32.024+01:002011-08-26T10:59:32.024+01:00Do we know if magic find is going to exist as a st...Do we know if magic find is going to exist as a stat in D3?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8829401646612727780.post-6113872908591148802011-08-26T10:45:09.960+01:002011-08-26T10:45:09.960+01:00While reading this something inside me cries out: ...While reading this something inside me cries out: "Why don't you just try to have fun??"<br /><br />You seem determined to optimize the fun out of it.Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.com